Endless ATC is a realistic air traffic control simulator with a simple, easy to use interface. The goal is to guide as many planes as possible safely to the runways. Find out how many flights you can manage to control!
[i]Hotfix 4.8.1 (23 Nov): Increased time limits of scenario 3 and 4 to make them a bit easier to complete, and minor bug fixes.[/i]
What's new in version 4.8 (15 Nov):
[i]General changelog:[/i]
[list]
[*]Added scenarios to LFPG and KJFK. The game now features 6 scenarios in total. To start the first one, click the scenario button in the traffic menu at EHAM airport.
[*]Lower occurrence of callsigns ending with alphabet characters, when playing at airports/locations where these kind of callsigns are less common, for example in America.
[*]Adjustments to lower the departure rate in case the outbound traffic rate is exceeding the inbound rate.
[*]Land/takeoff flow rate estimation in the side bar is now calculated for a window of 10 to 20 minutes ago (given there were at least 5 landings/takeoffs in that time window). This larger window of at least 10 minutes will average short traffic spikes over a longer time and should give a better estimation of traffic flow.
[*]Reduced vertical speeds of expediting planes a bit, mainly in case the forward speed is changing at the same time.
[*]Blue text line breaks off into 2 lines in case it doesn't fit on 1 line.
[*]When swiping clouds from the clouds button onto the radar screen, the wind setting buttons will no longer trigger/change winds unexpectedly.
[*]Added degree symbol to the heading indicator of the right-click measuring tool, to make it easier to dustinguish it from the distance indicator.
[*]Adjustment to allow fast-forwarding by pressing and holding the menu button also on Windows touch devices.
[*]Added hints to the side bar to show the available mouse button shortcuts (for toggling ILS, altitude changes, OK, etc). The hints will automatically disappear after some time.
[/list]
[img]{STEAM_CLAN_IMAGE}/29483606/8e89668607be91e73bfc100175c44527a7232f69.png[/img]
And regarding [i][url=https://startgrid.itch.io/custom-airports]custom airports[/url]:[/i]
[list]
[*]Optional setting of alphabet character likelihood in callsigns of airlines; see the '[i]letters[/i]' property in the [i][airspace][/i] section.
[*]Added [i]tower naming[/i] value to runways; the tower name (pronunciation) can be added after the tower frequency value, to customize handoff readbacks.
[*]Added '[i]miles to go[/i]' to the subtext when a plane is on an approach route towards a runway.
[*]Corrected delay timer and fuel calculation, which was incorrectly calculated at large maps.
[*]Allow for more departures when another runway used for landings intersects a takeoff runway.
[*]Further increased the limit of the number of secondary airports and airspace radius.
[*]Removed limit of number of airspace boundary segments.
[*]Fixed toggling between approach routes of different runways when custom approach names are used.
[*]Fixed approach route lower altitude limit for runways at a higher elevation.
[*]Fix for possible skipping of altitudes of approach route waypoints.
[*]Fixed drawing of heading line at the end of approach routes that are ending on a heading.
[*]Fixed departure SID selection for scenarios.
[/list]
That's all for this update!