Endless ATC is a realistic air traffic control simulator with a simple, easy to use interface. The goal is to guide as many planes as possible safely to the runways. Find out how many flights you can manage to control!
Update v5.4 changelog:
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[*]Added 'errors' button to the [i]Delay[/i] menu. The [i]errors[/i] setting simulates miscommunications and small pilot errors (including readback errors, planes not following the instruction correctly, and more). When enabled, these errors happen randomly which requires you to monitor the planes more closely, to be able to correct any mistakes before incidents happen. By default, these errors are set to 'off' (like in earlier versions). Click the [i]errors[/i] button to toggle it to Low or High chance of errors, for more realistic pilot behavior. Works best if [i]readbacks[/i] (sound menu) are enabled as well.
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[*]A history of all plane tracks since starting a game is now shown when pausing the game ([i]ESC[/i]).
[url={STEAM_CLAN_IMAGE}/29483606/3e3d24a7f74db856ae80c7c19929bd8c4a670e3b.png][img]{STEAM_CLAN_IMAGE}/29483606/f48b47353bee60ce289bd4d7678b739f2795865e.png[/img][/url]
[*]Added 'closest distance' information after a separation incident has happened. A message is displayed at the bottom of the screen, containing the horizontal and vertical distance between two planes.
[*]Improvements to the hints for beginning players.
[*]Some minor bug fixes.
[*]For [url=https://startgrid.itch.io/custom-airports]custom airports[/url]:
[list]
[*]Departures following a route now continue on their heading at the end of the route, instead of flying outwards from the center of the airspace.
[*]Entry points are located a bit closer to the airspace when using a polygon-shaped boundary (more similar to how it is for round airspaces).
[*]Added '[i]strictspawn=false[/i]' property, which can be set to [i]true[/i] if planes should be spawned precisely at the entry points (instead of a slightly random deviation left/right of the entry points).
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