Defend against waves of alien attackers in this innovative roguelike survival miner. Dig for resources and choose from powerful upgrade paths. Is there enough time to mine a little deeper and get back to defend before the monsters attack your dome?
[h2]Hey Keepers,[/h2]
it's time for probably the last patch of this update. It is more on the maintenance side with small improvements and bugfixes. We found a big performance issue on the cables of the relic in relic hunt. With this patch, the framerate on low end systems can be up to twice as high if the cables are active.
Secondly we did a lot of improvements for the mod loader. Read more about the plans for modding here: https://steamcommunity.com/games/1637320/partnerevents/edit/4471606502586583905
On a sidenote, work on multiplayer is progressing well. There will be a playtest early next year, but definitely not in january. We'll tell more as soon as we have some reliable dates to share :)
[h2]Changelog[/h2]
Here is what's new for [b]v4.2.0[/b]:
[list][b]
[*] game is now not exported in DEBUG mode
[*] fixed and improved many things with modding and the ModLoader
[*] improved performance significantly for the light and the relic cables[/b]
[*] squidley now gathers resources that are closest to the dome (transport drones always did so)
[*] rocketlauncher now will restock, if getting the restock supplement during combat
[*] updated loc, improved some assignment descriptions
[*] fixed issue when changing locale inside loadout
[*] fixed cellar gadgets overlapping after reload if stationless probe was used
[*] fixed assignment map being identical if restarted after losing run
[*] fixed condenser water colors for double storage
[*] fixed spire supplement making its upgrade tree messy
[*] shield invulnerability upon depletion does not trigger again if shield is overcharded during battle
[*] added shorten cycles upgrade to provocation mode
[*] cleaned leaderboards, updated bans
[*] fixed wrong collision layer in assessor sphere explosion
[*] improved moddability by replacing some uses of preload with load
[/list]
Have fun :)