Defend against waves of alien attackers in this innovative roguelike survival miner. Dig for resources and choose from powerful upgrade paths. Is there enough time to mine a little deeper and get back to defend before the monsters attack your dome?
[h2]Hey Keepers,[/h2]
thank you so much for your feedback. I hope you can see that we really value that.
You might have noticed the fast patch pace. It's the weekend, no QA works at the moment. This means i can fix a lot of stuff, but also some things that i break are not caught before they reach you. So i really appreciate your plentiful bug reports. I'm around :)
Two big things are in this patch:
[olist]
[*] assignment challenge mode is easier now, closer to what it was on v4.0.0
[*] fonts are not blurry anymore
[/olist]
Here is what's new for [b]v4.0.3[/b]:
[h2]Balance and Changes[/h2]
[list]
[*] challenge assignments are back to "brutal" difficulty from "YAFI". The impact was too high. Feedback appreciated!
[*] lowered assignment difficulty on some assignments
[*] lowered final wave strength for most assignments
[*] fonts should generally not be blurry anymore
[*] changed anti stall mechanic. Instead of restarting the wave, the countdown to the next one will begin.
[*] battle grid drones will now spawn even if bought during battle
[*] drones can now pick up resources from converter and are a bit hardened against drops that are at invalid positions
[/list]
[h2]Bugfixes[/h2]
[list]
[*] fixed shopping bag achievement not triggering
[*] fixed repellents toxic fumes not dealing damage any more
[*] fixed converter achievement not triggering when automated conversion is used
[*] fixed primary weapon tech tree being available even when no primary weapon is installed in the dome
[*] actually fixed converter not behaving well with 0.5 iron input
[*] wave meter now properly initialises if there is a wave delay ongoing
[/list]
Thank you again for playing <3