A Keeper's Duty: Patch #3

Dome Keeper

Defend against waves of alien attackers in this innovative roguelike survival miner. Dig for resources and choose from powerful upgrade paths. Is there enough time to mine a little deeper and get back to defend before the monsters attack your dome?

[h2]Hey Keepers,[/h2] thank you so much for your feedback. I hope you can see that we really value that. You might have noticed the fast patch pace. It's the weekend, no QA works at the moment. This means i can fix a lot of stuff, but also some things that i break are not caught before they reach you. So i really appreciate your plentiful bug reports. I'm around :) Two big things are in this patch: [olist] [*] assignment challenge mode is easier now, closer to what it was on v4.0.0 [*] fonts are not blurry anymore [/olist] Here is what's new for [b]v4.0.3[/b]: [h2]Balance and Changes[/h2] [list] [*] challenge assignments are back to "brutal" difficulty from "YAFI". The impact was too high. Feedback appreciated! [*] lowered assignment difficulty on some assignments [*] lowered final wave strength for most assignments [*] fonts should generally not be blurry anymore [*] changed anti stall mechanic. Instead of restarting the wave, the countdown to the next one will begin. [*] battle grid drones will now spawn even if bought during battle [*] drones can now pick up resources from converter and are a bit hardened against drops that are at invalid positions [/list] [h2]Bugfixes[/h2] [list] [*] fixed shopping bag achievement not triggering [*] fixed repellents toxic fumes not dealing damage any more [*] fixed converter achievement not triggering when automated conversion is used [*] fixed primary weapon tech tree being available even when no primary weapon is installed in the dome [*] actually fixed converter not behaving well with 0.5 iron input [*] wave meter now properly initialises if there is a wave delay ongoing [/list] Thank you again for playing <3