A Keeper's Duty: Patch #4

Dome Keeper

Defend against waves of alien attackers in this innovative roguelike survival miner. Dig for resources and choose from powerful upgrade paths. Is there enough time to mine a little deeper and get back to defend before the monsters attack your dome?

[h2]Hey Keepers,[/h2] It seems we are reaching more stable territorry now, with the fix and change list becoming shorter. Thank you all for the plentiful reports! I was pushing this forward really quickly because i'm trying to take a few days off this week, before Gamescom madness starts. So if i'm replying less you'll know why, but i'll read everything eventually and keep my eyes open for critical bugs. Here is what's new for [b]v4.0.4[/b]: [h2]Balance and Changes[/h2] [list] [*] added frames around icons for damage dealt statistic [*] now differentiating between tesla quick shot, orbs and normal damage in damage dealt statistic [*] anti stall is now disabled for defective weapon assignment [*] added auto cannon to list of damage dealt entries [*] auto cannon will only lead shots where appropriate and better deal with ticks [/list] [h2]Bugfixes[/h2] [list] [*] fixed mining summary popup being behind run finished popup [*] fixed tech tree popup overlaying HUD with health bar [*] fixed potential crash when having no pet selected in loadout [*] fixed battle zooming in when anti stall was triggered, even though there were still monsters around [*] fixed probe restoring charges on reloading [/list] Thank you again for playing <3