Defend against waves of alien attackers in this innovative roguelike survival miner. Dig for resources and choose from powerful upgrade paths. Is there enough time to mine a little deeper and get back to defend before the monsters attack your dome?
[h2]Hey Keepers,[/h2]
I started out only wanting to do a tiny sneaky hotfix for some performance problems on mac related to particles. Many days later i found myself with 26+ fixes and improvements, thanks to your regular reports and suggestions. Thank you for that!
It really became quite a nice patch, with some small and some big things. Fonts for some languages broke this summer or autumn, but they should be back in shape now. They were mixing characters from two fonts, as the remapping of fonts did not work anymore. Remapping just means using different fonts for different languages, as no font has all the characters of every language.
Also important is the "reduced particles" graphics option. Some hardware does not run particle effects on the GPU, but on the CPU. This meant a fps drop when lots of particles were around, like with Assessor bundles. At least some older Mac hardware is affected by this and it should drastically improve your game to reduce particle efffects.
[img]{STEAM_CLAN_IMAGE}/40568463/d787af88293a0e33c169e5741271888e71f8dd13.gif[/img]
[i]This animation was planned and drawn for the condenser, but we didn't have time to integrate it before release. The intention was for the condenser to be more visible once it had some iron produced. Just now we randomly saw it again and used the opportunity to update the condensor sprites.[/i]
In case you missed it:
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[*] Today will be a really cool stream, where Nikoheart plays Dome Keeper with a drill as the controller -[url=https://store.steampowered.com/news/app/1637320/view/677325818015253701?l=english]Read about it here.[/url]
[*] We officially announced the mod jam -> [url=https://store.steampowered.com/news/app/1637320/view/527581031050510376?l=english]Find out the details here.[/url]
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[img]{STEAM_CLAN_IMAGE}/40568463/74ddbe5bf09e7cc12fb03cef391fce271c98a8c7.png[/img]
[i]Concepts Anne made for the transport drone back for v4.0. A lot of cute ones, but the jellyfish one won :)[/i]
[h2]Changelog[/h2]
Here is what's new for [b]v4.2.1[/b]:
[list][b]
[*] added graphics option "reduced particles". This will massively improve performance for some systems that cannot run particles on the GPU, like older Mac's. This can also positively affect low end devices. Reduced particles affects mining, Assessor bundles and some monsters.
[*] fixed many broken fonts, especially with diacritics. They displayed incorrectly, mixing characters from two different fonts.
[*] many improvements and fixes for the modloader
[*] fixed maze map not being generated correctly and probably a lot of maps being wrong to some degree
[*] shredder won't slow down on last drops of large delivery
[*] probe now recharges individual charges with supplement
[*] added proper HUD element to repellent, now that its progress is not shown in wave timer anymore
[*] fixed dome ambience not actually playing
[*] added a lot of rain to world 7 and improved weather system by removing strange breaks between the same type of weather[/b]
[*] reduced performance impact of some audio effects
[*] fixed straight walls on Mac
[*] extractor less likely to push out resources if extracting quickly
[*] fixed dome collision settings that were allowing some drops to leave the demo, especially on tesla dome
[*] fixed error with sword fins on loading
[*] fixed several cases of resources staying asleep although the should fall down. Sleeping resources are a performance optimization and means they are not participating in physics
[*] avoid stuck input when switching form gamepad to keyboard
[*] slight loc improvement
[*] fixed keeper becoming invisible when sitting in station while wave is starting
[*] fixed seasonal chambers being generated in loadout mine
[*] added workaround for steam verification issue
[*] fixed loc changing twice when language is selected
[*] fixed world ambience playing in mine in loadout, if never entering dome
[*] droneyard now applies overcharge during battle to battle grid
[*] added missing condenser sprite
[*] fixed keepers not dropping drops when being removed, sometimes leading to strange situations in loadout
[*] fixed orchard root explosion reporting huge damage numbers
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Have fun :)