v13.01.2025b - The Finger Pistol

[url=https://discord.gg/5fdgd8A6s8][img]{STEAM_CLAN_IMAGE}/45017467/47fe6906f0f8d712101759a16b3a4e8797a5b385.png[/img][/url] https://store.steampowered.com/app/2560140/The_Local__Supporter_Package [h1]Finger Pistol[/h1] The slingshot has been replaced with a more visually consistent Finger Pistol. [list] [*] Functionally identical [*] New shoot sound [*] Better animation handling when shooting again mid animation [*] It will no longer clip into walls, will stay anchored to the bottom right corner of your screen, and isn't warped by FOV. The wonders of 2D UI elements! [*] Some changes have been made to Ghost Data so you will not see the Finger Pistol appear on screen when watching old Aim Ghost Data [/list] [h1]Orders[/h1] [list] [*] When you are unable to afford a resource, the blue beam will now instead become orange. This also applies to the markers that are revealed when scanning [*] Increased the size of the slingshot hitbox for both missile types [*] Increased the intensity of the fire particle effect behind missiles to make them to stand out more [*] Attempted a fix for a bug where the beam on top of Order towers would sometimes appear when it shouldn't, and disappear when it shouldn't [*] Fixed the Order tower beams never appearing in the Orders tutorial [*] Improved the Order tower LOD so there will always be a supporting pillar (previously, the blue beam would just be left floating) [*] LOD improvements [/list] [h1]Other[/h1] [list] [*] Fixed a bug in the Orders tutorial where you could get soft locked [*] Small changes to the Orders tutorial [*] Small changes to the world [/list]