πŸŽ„ V1.5.16 Update πŸŽ„

The Colonists

Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.

Hi everyone, This is a small update with a few fixes and some festive decorations! Also, if you haven't seen it yet, there is still time to take on December's Frontier! [h1]Release Notes[/h1][list][*] Turned festive decorations on! πŸŽ„ [*] Fixed bug when harbour expedition was sourcing resources from directly connected building and resources weren't being delivered [*] Fixed tile highlights not showing when going between Info and Upgrade panels on the watchtower [*] Watchtower Upgrade highlights now includes tiles already in your territory [*] [Tab] will now scroll through building instance panel tabs [*] Hold [Alt] to delete path connections when clicking 'remove' on a road [*] Resource storage panel now includes space ports if resource in outgoing or has purchase order [*] Minor UX improvements to building import and export selection panels [*] Fixed en route beer being incorrectly counted towards the goals in the beer challenge V1.5.16.1 [*] Fixed bug from V1.5.16 where cleared natural resource tiles on randomly generated maps (inc. Frontiers) would cause terrain issues and affect bot movement [*] Fixed bug with loading savegames before V1.5.16 which contained one way track signals [/list] Thank you once again for all the feedback! Discord: https://discord.gg/thecolonists [img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]