V1.6.3.1

The Colonists

Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.

Hi everyone, The April Frontier is live! This month's challenge is all about mega sheep farms - 3x production but 2x pasture size - you'll need new layouts to best optimise all that resource flow. Good luck! Also, thanks to the brilliant community translators, The Colonists now officially supports Turkish! [h3]V1.6.3.1[/h3] [list] [*] Added support for April fronter [*] Added Cancel Expedition button for boats assigned to an expedition [*] Fixed Cursor Constrained not being remembered properly between sessions [*] Fixed techs not preresearching when testing custom maps with mods [*] Terrain graphic overlay system rebuilt for modability [*] SetTerrain now sets terrain categories [*] On tech tree panel, a researched technology icon no longer shows padlock if completed but doesn't have required techs researched (only relevant when using preresearched techs) [*] Enabled Turkish language [/list] Thanks! [img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]