Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
Hi everyone,
A few tweaks and fixes from the last couple of of patches:
[h3]V1.6.1.8[/h3]
[list]
[*] Fixed boats not docking correctly at flipped harbours
[*] Fixed bots auto-destructing after printing if there was a terrain kink in a road on the route to their building
[*] Fixed resources disappearing in certain situations where a 'Banned Except Storage' rule was on the road post of the target storage yard
[/list]
[h3]V1.6.1.6[/h3]
[list]
[*] [Modding] New terrain types can now be added in a terrain.json file
[*] [Modding] Added ability to customise categories in the global storage section in the bottom left of the UI
[*] [Modding] Now handles invalid meta.json more gracefully
[*] [Modding] Added directory name as ID to local mod info panel
[*] [Modding] Custom victory conditions in maps with mods can now show correctly
[*] [Modding] When creating a custom map, it now remembers mods you select to a different list than the mod list used for playing random or sandbox games
[*] [Modding] Fixed fog causing blackout issue with mod prefabs using the standard shader in map view
[*] Fixed scaffolding not showing for upgrading buildings
[*] Fixed captainbots not appearing on clippers
[*] Fixed Road Layer L2 floor not showing
[*] Fixed "Infinity" showing occasionally in resource rate production stats
[*] Fixed production rate values not showing correctly for a few buildings
[*] Fixed text rendering of building limit section in construction panel
[*] Fixed error when monument boost is off map
[*] Fixed Korean font issue
[*] Stackbot pick up and put down animations now take into account road and path speed multipliers
[*] Added rating buttons to game complete screen for workshop maps
[*] Added water and wheat to 'Alcohol' resource preset
[/list]
Thanks!
[img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]