V1.6.1.8

The Colonists

Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.

Hi everyone, A few tweaks and fixes from the last couple of of patches: [h3]V1.6.1.8[/h3] [list] [*] Fixed boats not docking correctly at flipped harbours [*] Fixed bots auto-destructing after printing if there was a terrain kink in a road on the route to their building [*] Fixed resources disappearing in certain situations where a 'Banned Except Storage' rule was on the road post of the target storage yard [/list] [h3]V1.6.1.6[/h3] [list] [*] [Modding] New terrain types can now be added in a terrain.json file [*] [Modding] Added ability to customise categories in the global storage section in the bottom left of the UI [*] [Modding] Now handles invalid meta.json more gracefully [*] [Modding] Added directory name as ID to local mod info panel [*] [Modding] Custom victory conditions in maps with mods can now show correctly [*] [Modding] When creating a custom map, it now remembers mods you select to a different list than the mod list used for playing random or sandbox games [*] [Modding] Fixed fog causing blackout issue with mod prefabs using the standard shader in map view [*] Fixed scaffolding not showing for upgrading buildings [*] Fixed captainbots not appearing on clippers [*] Fixed Road Layer L2 floor not showing [*] Fixed "Infinity" showing occasionally in resource rate production stats [*] Fixed production rate values not showing correctly for a few buildings [*] Fixed text rendering of building limit section in construction panel [*] Fixed error when monument boost is off map [*] Fixed Korean font issue [*] Stackbot pick up and put down animations now take into account road and path speed multipliers [*] Added rating buttons to game complete screen for workshop maps [*] Added water and wheat to 'Alcohol' resource preset [/list] Thanks! [img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]