V1.6 - Mod Support!

The Colonists

Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.

Hi everyone, Mod Support is here for The Colonists! [h2]Mod Support[/h2] You can now create, share and play custom buildings, resources, ores, flora, research and more on Steam Workshop. Activate local or subscribed mods when starting random maps, sandbox games or when creating custom maps in the map editor. Check out the [url=http://codebyfire.com/colonists/wiki/index.php/Mods]Community Wiki[/url] for information on how to get started making mods, access to the base json and some example mods. You can also join the #modding channel on our [url=https://discord.gg/thecolonists]Discord[/url] server for help and tips. There's plenty to experiment with and try out as well as more to come, so if you have any feedback, suggestions or issues I'd love to hear them on [url=https://discord.gg/thecolonists]Discord[/url] or at [url=mailto@dev@codebyfire.com]dev@codebyfire.com[/url]. [h2]V1.6 Release Notes[/h2] [list] [*] Added Steam Workshop mod support [*] [Shift] +10/-10 functionality added to changing trade rule amounts [*] Space port resource information for "this visit" now doesn't clears until the ship has fully departed [*] Stackbots no longer load Energy fuel to worker bots if building production is paused [*] Added construction import settings to settings copy and paste [C] & [V] [*] Added construction import whitelist functionality to building upgrades [*] Fixed victory conditions UI not updating when building is dismantled or destroyed [*] πŸŽ„ Festive decorations turned on [/list] Special thanks go to the Discord members for their testing, bug reports and feedback πŸš€ Happy Holidays everyone! [img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]