Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
Hi everyone,
It's time to enjoy the annual pumpkin harvest along with a handy new custom views feature. Oh, and there's still to take part in October's pumpkin-selling frontier!
[h1]Custom Views[/h1]
You can now save camera locations in your game and return to them instantly with a key press. You have nine slots to use with default hotkeys of [1]->[9] on the keyboard keypad. Hold to set the view and tap to go to it!
[h1]Release Notes[/h1][list][*] [NEW!] Custom views - default hotkeys are [1]-[9] on keypad. Tap to view, hold to set.
[*] Enabled pumpkin harvest visuals! π
[*] Added Dismantle button to bottom right of in-game UI
[*] Added hotkey for Dismantle mode - default: [G]
[*] Harbours now recalculate queueing locations when a nearby harbour is built in order to avoid conflicts
[*] When placing a fixed entrance height building (usually shaft mine or train station), adjusted tiles should no longer go beyond steepness that prevents road or path placement
[*] Fixed rubble getting being non-removable in non-saved proc-gen game
[*] Fixed fuel consumption stat not being added when building is monument boosted
[*] At the workshop, the second stackbot can now provide research resource as soon as energy resource is consumed instead of waiting for 1st stackbot to return
[*] Fixed cursor locking if cursor was previously constrained when clicking 'Revert' on screen setting confirmation window
[*] Resource icons in space port panels now have correct rollovers
[*] Fixed edge case where upon tree growth, lumberjack bot stayed idle if the stackbot was busy
[*] Adjusted trade ship interval to bypass rebuild hack during ship departure
[*] Alert icon for road post connection now won't show if directly connected by a path to a bot printer building
[*] AI now won't build L2 watchtowers, but will upgrade to them from L1 watchtowers
[*] Map Editor - fixed issue with new proc gen custom map showing up with 'outside territory' lighting
[*] Map Editor - cleaned up UX with 'set starting location' buttons
[/list]
Thank you to all the players who submitted bug reports and suggestions!
Discord: https://discord.gg/thecolonists
[img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]