πŸŽƒ V1.5.15 - Custom Views and Pumpkin Harvest! πŸŽƒ

The Colonists

Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.

Hi everyone, It's time to enjoy the annual pumpkin harvest along with a handy new custom views feature. Oh, and there's still to take part in October's pumpkin-selling frontier! [h1]Custom Views[/h1] You can now save camera locations in your game and return to them instantly with a key press. You have nine slots to use with default hotkeys of [1]->[9] on the keyboard keypad. Hold to set the view and tap to go to it! [h1]Release Notes[/h1][list][*] [NEW!] Custom views - default hotkeys are [1]-[9] on keypad. Tap to view, hold to set. [*] Enabled pumpkin harvest visuals! πŸŽƒ [*] Added Dismantle button to bottom right of in-game UI [*] Added hotkey for Dismantle mode - default: [G] [*] Harbours now recalculate queueing locations when a nearby harbour is built in order to avoid conflicts [*] When placing a fixed entrance height building (usually shaft mine or train station), adjusted tiles should no longer go beyond steepness that prevents road or path placement [*] Fixed rubble getting being non-removable in non-saved proc-gen game [*] Fixed fuel consumption stat not being added when building is monument boosted [*] At the workshop, the second stackbot can now provide research resource as soon as energy resource is consumed instead of waiting for 1st stackbot to return [*] Fixed cursor locking if cursor was previously constrained when clicking 'Revert' on screen setting confirmation window [*] Resource icons in space port panels now have correct rollovers [*] Fixed edge case where upon tree growth, lumberjack bot stayed idle if the stackbot was busy [*] Adjusted trade ship interval to bypass rebuild hack during ship departure [*] Alert icon for road post connection now won't show if directly connected by a path to a bot printer building [*] AI now won't build L2 watchtowers, but will upgrade to them from L1 watchtowers [*] Map Editor - fixed issue with new proc gen custom map showing up with 'outside territory' lighting [*] Map Editor - cleaned up UX with 'set starting location' buttons [/list] Thank you to all the players who submitted bug reports and suggestions! Discord: https://discord.gg/thecolonists [img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]