V1.6.9 - October Frontier & Sneak Peek

The Colonists

Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.

Hi everyone! [h2]October Frontier[/h2] It's that time of your again and this year the pumpkin harvest is plentiful! For this month's Frontier map your bots have landed on a planet without Iron Ore, but luckily there's a high demand for pumpkins at the Space Port. With some new larger farms at your disposal, grow pumpkins as far as the eye can see and trade your way to the goal of a Medium monument in this month's frontier - good luck! [h2]Sneak Peek[/h2] As well as the upcoming multiplayer feature, there's also some new content coming your way... Here's a tiny sneak peek: [img]{STEAM_CLAN_IMAGE}/31021174/57d406c188685e65189cd49290aa905326e9b4a8.png[/img] Stay tuned for more news soon! [h2]Featured Workshop Map[/h2] There's an extra special custom map this month from 7up, who has created a map to celebrate the fifth anniversary of The Colonists. It contains all sorts of cool custom buildings and resources, go and check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=3044110070 [h2]V1.6.7.3 Release Notes[/h2] [list] [*] October Frontier [*] Pumpkin season has arrived πŸŽƒ [*] Fixed bug where if a resource was destroyed from using "Destroy All Resources" at a storage yard and it had a destination building, it wouldn't trigger the building to redemand it [*] Fixed a potential miscalculation on the space port resource demand count when adjusting a selling rule [*] Fixed dark blurriness effect when trying to scroll beyond the bounds of the game world [*] Fixed "hole" in sawmill footprint [*] Small visual tweak where bots will now turn faster at higher game speeds [*] [Mods] Fixed localisation not resetting after being modified from a mod [*] [Mods] Custom building icons (and other UI icons) no longer create mipmaps (which was making them blurry) [*] [Mods] Fixed a bug with loading a save game which was started with a mod which included a custom PlantableFieldInfo (edit: new games only) [*] [V1.6.9.1] Fixed bug when loading an October Frontier game [*] [V1.6.9.1] Fixed bug when opening the boats panel if a boat was on an active expedition and hadn't built a harbour yet [*] [V1.6.9.1] Fixed bug when trying to play Anniversary Workshop map [/list] Big thanks for everyone's continued feedback and input! If you'd like to give some feedback on the game, discuss frontier strategies or experiment with mods then head over to our [url=https://discord.com/invite/thecolonists]Discord Server[/url]! πŸš€ [img]{STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.png[/img]