v1.4.3.1 Experimental

Boat Crew

Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.

[h2]v1.4.3.1 Experimental[/h2] - Added call-in award system that scales based on threat level. Awards show up on your news feed, the contents are added to your reserves automatically. The chance of being granted an award scales with your threat level. - Added P-38 Lightning call-in exclusive to award system. - Added supply request option to transmitter. - Replaced impact noise for mechanical components. - Recalibrated rocket pod aiming for air units. - Fixed jitter in utility weapon aiming. - Fixed Katakana spelling on some Akizuki variant hulls. - Gave Nagara cruisers imperial seals. [h3]v1.4.3.0x Lettered versions[/h3] [expand] v1.4.3.0e Experimental - Fletcher model upgrade. - Improved spawn system for threat based surface enemy spawns. - More selective placement of torpedo nets. - Fixed a bug causing minor mismatch of the targetability range of a unit and the red circle on the minimap. - Fixed ground positions retaining the red circle after elimination. - Increased idle cruising speed for skirmish units. - Minesweeper mass adjustments. - Optimized trajectory calculations. - Fixed air groups in the campaign world focusing the player despite respawns. v1.4.3.0d Experimental - Torpedo net model and physics optimizations. - Spawn cap system for base positions. - Fixed an error that results from submarines dropping crates. - Fixed issue in dauntless causing deselection of rear gun and errors as a result. - Terrain culling for foliage and crossfade tuning. - Fixed an issue preventing shadows for foliage. - New palm tree coloring and LOD. v1.4.3.0c Experimental - Reverted imported rendering system for foliage due to suspected crash cause, reimplemented inhouse system. - Fixed boats falling through floor when too many torpedo nets are spawned. fixed torpedo nets not having a depth sample limit range, increased ocean depth sample buffer limits. - Reduced torpedo net spawn rate by base development. - Fixed non-campaign engagements navigation AI locking up and throwing errors. v1.4.3.0b Experimental - Implemented crash and error reporting. [/expand] [img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img] [url=https://steamcommunity.com/app/1633370/discussions/0/4348858679328242571/]Visit our forums for detailed discussion about this update![/url]