v1.4.3.0 Experimental

Boat Crew

Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.

[h2]v1.4.3.0 Experimental[/h2] [h3]In Game[/h3] ★ Base defenses rework. ★ Added Torpedo nets. ★ Added Nagara. - Added proper fire control systems for destroyers and above. - Added threat level to passive combat heat gain conversion. - Added threat notifier dialog. - Added weather and time of day effects to threat system. - Added navigation system to skirmishes. Pursuits away and towards to the player are now more direct. - Removed minor target hit assistance for projectiles, engagement distances will matter a lot more. - Improved machine gun noises. - New foliage rendering system. [h3]Campaign[/h3] - Added assault cooldown system. - Added variable RP bounty and display to targets list. - Added variable vision ranges for bases. - Added friendlies vision transfer of map. - Threat gain by electronics as been capped to the first threat level - Threat gain is now calculated according to which territory the player is in. - Player will not be attacked by threats in friendly territory. - Changed player vision range UI element to be displayed as ticks. - If a base is engaged without scouting, returning from the engagement no longer skips the scout bonus that is given when a bases score is revealed. - If a type of unit in the targeting list is wiped out, they will be listed again as II, III, IV, etc so that bounty collection can continue. - Spawn system rework. [h3]AI behaviors[/h3] - Cut jagged pathing short if no terrain or obstacles are detected [h3]Misc[/h3] - Increased autosave capacity 3->12. [h3]Bug Fixes[/h3] - Fixed reserves that were marked wounded with a hidden wounded flag being deleted on player boat death, these wounded flags were cleared on every player spawn, causing it to be somewhat rare. - Fixed things inside smoke being able to target outside by adding a reverse raycast check. - Fixed territory visual offset glitch when returning from customization menus. - Fixed base capture revealing enemy assault line if an assault was coming from that specific base. - Fixed map targets being displayed at the same point when multiple named vessels are spotted. - Fixed call-in weapon systems/launchers not being properly reset for every object. - Fixed squadron Elcos having engine sounds. - Fixed aircraft noise not cutting off on splash. [img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img] [url=https://steamcommunity.com/app/1633370/discussions/0/4348858679328242571/]Visit our forums for detailed discussion about this update![/url]