v1.5.0.0 Experimental

Boat Crew

Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.

[h2]v1.5.0.0 Experimental[/h2] [h3]Highlights[/h3] ★ Carriers and strategic targets added, creating unique, powerful battlegroups that patrol and assist their side in other engagements. ★ Secondary explosions/damage control system added for all ships greater than and including the minesweeper, causing further damage to damaged parts or healing damaged parts, determined randomly with chances based on the state of the hull component. Crippling or catastrophic detonations now possible, with ship health increased across the board to compensate. ★ Boats can now be freely swapped and renamed. [h3]Additions[/h3] - Casablanca and Ryuujou carriers added. - Jingei-Class Submarine Tender added, leading a new midgame supply convoy made of cargo submarines and occasional escorts. - No.4-Class Subchaser added, a dangerous small ship that is best engaged at a distance. - Ki-84 Hayate added. Coming in three variants, it is a high performance fighter-bomber operating from enemy airbases. - P-40 Warhawk added as the main USAAF fighter-bomber, coming with machine guns and bombs. It is also a potential reward for maintaining a high threat level. [h3]Changes[/h3] [h4]Torpedo Rework[/h4] - Bomb and torpedo explosions now knock ships back, visually telegraphing the heavy impact. - Depth charge damage is doubled, making it more effective against surface targets. - Mark 8 torpedo drag reduced, giving it a higher top speed. - Mark 13 torpedo damage increased. - Mark 21 torpedo renamed to the less historically inaccurate Mark 28 torpedo, given increased damage and top speed. - Torpedo splash radii tuned to make shot placement more important. - Acoustic guided torpedoes now have greatly reduced target acquisition range and turn rate, making them behave more like actual WW2 acoustic torpedoes and thus making good aim still relevant in getting hits. They have all been made much cheaper to compensate. - Mark 14 torpedo added. Combining the acceleration of the Mark 13 with the damage of the Mark 8, it comes with a magnetic detonator that can turn near misses into hits, and a price tag that makes it a mid-range option. - Mark 15 torpedo added. Large and heavy torpedoes ordinarily meant for destroyer use, they have substantially higher damage, splash radius and top speed compared to the Mark 8, though only two may be carried at a time. [h4]Aircraft General Balance[/h4] - Aircraft strafing made to be more organic feeling, making them easier to dodge with unpredictable maneuvers. - All aircraft are tougher. This is mainly in the benefit of the player as player weapons will still easily kill while allied support aircraft last longer. - Aircraft bombs and rockets tuned to have substantially higher damage. - A6M Zero flight parameters nerfed. [h4]Aircraft Additions[/h4] - Ki-45 armed with additional MGs and moved to operate from airbases rather than spawning alongside navy planes. - Ki-45 Elite variant added for use from enemy airbases at higher threat levels, replacing its nose MGs with 20 mm autocannons. It also has a substantial bomb payload to use against US ships, but suffers from inaccuracy due to its shallow dives. - A6M Zero Heavy re-colored to green to make it visually distinguishable from the basic Zero. - D3A Dive Bomber Elite variant added, mounting some nose autocannons, additional bombs, and a higher dive angle for better accuracy and target acquisition. - New aircraft mounted MGs added to the A6M Zero and A6M Zero Elite, as well as a rear facing MG turret on the D3A Dive Bomber. [h4]Other[/h4] - No.101 Minesweeper and PC-461 Subchaser now both have increased durability. - No.101 Minesweeper given additional AA guns. - M45 Quadmount now fires more damaging .50 cal bullets, with longer tracers to distinguish them from the M2 bullets. [h3]General[/h3] - M4 Autocannon and 60mm Mortar can now be rotated further, with crew ducking and moving to leave the line of fire. - AI controlled Bofors guns tweaked, both visually and gameplay-wise. - Clouds now cast reflections on the ocean. - Clouds now cast shadows. - Japanese sailor model updated to be more aesthetically pleasing. - Campaign time control now has a pause button and hotkey tooltips. - In-game Campaign Guide now uses pages to support longer entries. - Save files migrated to compressed json format from compressed xml, they should auto-convert. [h3]Bug Fixes[/h3] - Fixed ocean shore wave spatial intensity glitches caused by overlapping generated geometry. - Fixed the fuel purchase button not having a cooldown. - Fixed terrain spawn shifting and causing overlaps for squadron formation, such as squadron boats spawning inside the player's boat. - Fixed a bug that caused the player to teleport when using the call-in menu through the transmitter. - Fixed a bug that caused planes to be stuck in the air upon death. - Fixed a bug that caused allied aircraft to occasionally strafe the player and other allied surface units. - Fixed some glitchy ship prop wash. - Fixed twitchiness issues in some utility weapons. - Optimized planar reflections to not redraw every object in the scene. [img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img]