Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.
[h2]v1.5.0.3 Experimental[/h2]
[h3]Balance[/h3]
- Allied subchaser buffs, additions of .50cal swivel mounts and extra 3 inch gun.
- Allied M2 Brownings buffed.
- Buffed the BAR.
- New, stronger allied invasion groups, including player ones.
- Carrier/airbase air wings made larger for both sides.
- Jingei possibility to be grouped with strategic targets.
- Balance passes on all challenge levels. Removed Shifting Shadows, Flyswatter and Night Stalker due to incompatibility with updated mechanics.
[h3]Callins[/h3]
- Call-in manager UI "use number" quality of life addition.
- Fully spent call-in cards are now immediately disposed of.
- Call-in cards now display number of bombs if the payload has multiple.
[h3]Audio[/h3]
- Replaced most plane weapons to use loop based audio rather than a sound for each shot for audio optimization.
- Created unique BAR sound.
- Buffed the Bofors audio on the new enemy subchaser.
[h3]Fixes[/h3]
- Handled a rare case where a map group can remain inactive post-engagement.
- Fixed a gun offset issue with the P-38.
- Enemy planes that force an engagement should now properly transfer the engagement to base raids if an enemy base is close enough.
[h3]v1.5.0.2c Experimental[/h3]
- If an enemy has fired a shot in the last 2.0 seconds, weather time effects will be bypassed in visibility calculations.
- If an enemy has fired a shot in the last 0.2 seconds, they will be 33% faster to lock on within that duration since the shot.
- Crew gunner base turn rate subtly increased further.
- Higgins and Elco boat physics retouches.
- Fixed torpedo self-collisions.
- Torpedo trajectories are now much more consistent with the path overlays, issues with tubes should be fully resolved.
- Acoustic torpedo balance changes, variable search arc per torpedo support.
- Fix attempt for allied air reinforcement spawn selection issues.
- Fixed bazookas being able to shoot airplanes at unintended angles.
[h3]v1.5.0.2b Experimental[/h3]
- Fixed immobile coastal bombard.
- Fix attempt for friendly reinforcement message inconsistencies.
[img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img]