v1.5.0.3 Experimental

Boat Crew

Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.

[h2]v1.5.0.3 Experimental[/h2] [h3]Balance[/h3] - Allied subchaser buffs, additions of .50cal swivel mounts and extra 3 inch gun. - Allied M2 Brownings buffed. - Buffed the BAR. - New, stronger allied invasion groups, including player ones. - Carrier/airbase air wings made larger for both sides. - Jingei possibility to be grouped with strategic targets. - Balance passes on all challenge levels. Removed Shifting Shadows, Flyswatter and Night Stalker due to incompatibility with updated mechanics. [h3]Callins[/h3] - Call-in manager UI "use number" quality of life addition. - Fully spent call-in cards are now immediately disposed of. - Call-in cards now display number of bombs if the payload has multiple. [h3]Audio[/h3] - Replaced most plane weapons to use loop based audio rather than a sound for each shot for audio optimization. - Created unique BAR sound. - Buffed the Bofors audio on the new enemy subchaser. [h3]Fixes[/h3] - Handled a rare case where a map group can remain inactive post-engagement. - Fixed a gun offset issue with the P-38. - Enemy planes that force an engagement should now properly transfer the engagement to base raids if an enemy base is close enough. [h3]v1.5.0.2c Experimental[/h3] - If an enemy has fired a shot in the last 2.0 seconds, weather time effects will be bypassed in visibility calculations. - If an enemy has fired a shot in the last 0.2 seconds, they will be 33% faster to lock on within that duration since the shot. - Crew gunner base turn rate subtly increased further. - Higgins and Elco boat physics retouches. - Fixed torpedo self-collisions. - Torpedo trajectories are now much more consistent with the path overlays, issues with tubes should be fully resolved. - Acoustic torpedo balance changes, variable search arc per torpedo support. - Fix attempt for allied air reinforcement spawn selection issues. - Fixed bazookas being able to shoot airplanes at unintended angles. [h3]v1.5.0.2b Experimental[/h3] - Fixed immobile coastal bombard. - Fix attempt for friendly reinforcement message inconsistencies. [img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img]