v1.31e - Improvements

[h1]Spells:[/h1] [b]Starfall [/b] Cast range: 0 (melee) -> 400 Developer comment: We believe the skill can have much more potential as a ranged skill. [b]Telekinesis[/b] Now change unit color to indicates push effect. Developer comment: This makes it much easier to see which units have been affected by telekinesis. [b]Fire Bomb [/b] Energy cost: 100 -> 80 [b]Poison Bomb [/b] Energy cost: 100 -> 80 Developer comment: The cost of the skill was too high for what the effect provides. [b]Void Ray [/b] Energy cost: 300 -> 350 Developer comment: Void Ray has one of the highest damage potentials in the game, we believe that increasing its energy cost makes its use of the skill more limited. [h1]Enemies:[/h1] [b]Wraith[/b] Geokinesis Cooldown: 1.00 -> 2.00 seconds Replaced Bind of Fear by Drowsy Bubble Developer comment: Wraith had a very powerful kit for the early regions of the game, we're taking some of his power away. [b]Forest Spirit[/b] Dash damage: 12 -> 6 Dash cooldown: 0.50 -> 0.75 second Developer comment: The Forest Spirit in a group can be quite annoying to deal with even more early in the game. [b]Shadowpriest[/b] Mass Sleep replaced by Mass Fear Developer comment: The effect was replaced by fear due to the sleeping effect being confused with the Angel's blinding effect. [b]Mage[/b] Enhanced Telekinesis ability.