[h1]Spells:[/h1]
[b]Starfall [/b]
Cast range: 0 (melee) -> 400
Developer comment: We believe the skill can have much more potential as a ranged skill.
[b]Telekinesis[/b]
Now change unit color to indicates push effect.
Developer comment: This makes it much easier to see which units have been affected by telekinesis.
[b]Fire Bomb [/b]
Energy cost: 100 -> 80
[b]Poison Bomb [/b]
Energy cost: 100 -> 80
Developer comment: The cost of the skill was too high for what the effect provides.
[b]Void Ray [/b]
Energy cost: 300 -> 350
Developer comment: Void Ray has one of the highest damage potentials in the game, we believe that increasing its energy cost makes its use of the skill more limited.
[h1]Enemies:[/h1]
[b]Wraith[/b]
Geokinesis Cooldown: 1.00 -> 2.00 seconds
Replaced Bind of Fear by Drowsy Bubble
Developer comment: Wraith had a very powerful kit for the early regions of the game, we're taking some of his power away.
[b]Forest Spirit[/b]
Dash damage: 12 -> 6
Dash cooldown: 0.50 -> 0.75 second
Developer comment: The Forest Spirit in a group can be quite annoying to deal with even more early in the game.
[b]Shadowpriest[/b]
Mass Sleep replaced by Mass Fear
Developer comment: The effect was replaced by fear due to the sleeping effect being confused with the Angel's blinding effect.
[b]Mage[/b]
Enhanced Telekinesis ability.