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After almost 2 years, Boltcraft II is finally here. This new project aims to bring new elements to the gameplay style that was already introduced in the first game and fix things that came from the first.
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Now the maps are created with procedural generation, making each game unique because the seed will always be random. There is also the new collectible weapons system where combat can change drastically throughout a single game.
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The balancing system has also been changed, previously in Boltcraft there was only Ability Power to scale with the characters' powers, because ALL classes were considered derivatives of MAGICIANS. Now, since the classes are better divided, there are two attributes to scale power, Physical Power and Magical Power.
Speaking of classes, there are now 4 classes in the game (Warrior, Hunter, Mage and Rogue) each with 3 specializations, totaling 12 specializations available to play and customize. The skill and passive stores were removed from this version and replaced by skill trees and passive trees where the player can mix combinations of specializations or focus everything on a single path for better synergy.
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The game is finished and completely free, available at the link below, feedback is always welcome:
[previewyoutube=2qaDtRm6DEg;full][/previewyoutube]
[url=https://lucasmence.itch.io/boltcraft-ii]Play Boltcraft II by clicking here![/url]
If you are interested in learning about my other projects, visit my website, link below:
https://lucasmence.github.io/
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