Cardboard Town is a city-building card game. Manage your resources, obtain upgrades, draw your cards and thrive! Random events, quest cards, and game modes make each run different.
Okay, okay, we've heard you! Sandbox mode is here!
You don't want to worry about red alerts, resources, or even just READING THE CARDS and that's... okay i guess.
Go ahead and build whatever you want!
[h3]Introducing Sandbox Mode[/h3]
Build your dream Town made out of Cardboard in this mode without any hassle!
For a short while, we've made Sandbox Mode available for everybody to test it out.
In this mode; you'll be able to draw [b]any road or building card you want[/b] and use it without any money or resource requirement!
In the original version it will be unlocked on [b]Mayor Level 16[/b], which does not take long to reach to, especially in standard modes.
[img]{STEAM_CLAN_IMAGE}/43157712/1c77c7d2bf127429f9e58923085c0e3179e62124.png[/img]
Sandbox mode screenshots already started to come in! If you give it a try, share your screenshots with us on Twitter [url=https://twitter.com/strateragames]@strateragames[/url]
[h3]Unlocking New Modes - System Change[/h3]
In the previous version, this is how the modes were unlocked:
- Mayor Level: 2 Modes
- Rocket Ending: 3 Modes
- Drill Ending: 3 Modes
We've noticed it's too much for casual players, so we've moved most of the "ending" modes to the Mayor Level meta progression instead.
[list]
[*] [b]Level 4:[/b] Blessed Town Unlocked
[*] [b]Level 13:[/b] Towntanic Unlocked
[*] [b]Level 16:[/b] Sandox Mode Unlocked
[*] [b]Level 20:[/b] Cursed Unlocked (as before)
[*] [b]Level 29:[/b] Rural Town Unlocked
[*] [b]Level 41:[/b] Democratic Town Unlocked
[*] [b]Level 51:[/b] Utopia Unlocked (as before)
[*] [b]When you finish the game with Rocket Ending[/b]: Quick Decisions Unlocked
[*] [b]When you finish the game with Drill Ending[/b]: Expanding Town Unlocked
[/list]
[h3]Lowering the Vote Count for Max Level[/h3]
It used to require 23,500 Votes to reach Mayor Level 60, we're reducing this to 20,000.
Please let us know how do you feel about meta progression speed and feel so we can adjust it better!
[h3]Other Updates & Changelog[/h3]
[list]
[*] Synchronized card data across platforms.
[*] Implemented save feature in sandbox mode.
[*] Unlocked sandbox mode for testing purposes.
[*] Modified end-game scenarios for diverse gameplay.
[*] Major UI enhancements for improved user experience.
[*] Introduced sandbox mode for creative play.
[*] Fixed main menu navigation issues.
[*] Implemented new deck rules for balanced gameplay.
[*] Improved gamepad navigation in card library.
[*] Enhanced performance and stability of Sandbox asset.
[*] Added gamepad support in sandbox mode (work in progress).
[*] General game improvements and optimizations.
[*] Resolved duplicate quest card issue.
[*] Updated booster pack illustrations for a fresh look.
[/list]