Prismatic Maze is an experimental evolving maze game where maps are alive, grown organically and naturally arranging themselves into hierarchical mazes. Hidden in each map are tools and ingredients to grow more complex mazes and aid to exploration of their patterns and treasures.
[url=http://badmonkeylove.com/first-week-update]First content update![/url]
This update changes presentation of items in the Stage Select menu, splitting items you've acquired into Tools & Storage. Tools include Magnifying Glass & Microscope so far, both of which change the way you see maps being created when they're growing.. Storage includes items used as Ingredients for new maps - sizes, seeds, time, etc..
The update disables click-to-move pathfinder, which was on by default. This functionality will be unlocked by items in the near future. It was originally meant to mitigate frustration with backtracking, but I think we can make much better use of the mechanic. Having it always on makes short path traversal less enjoyable.
A few days ago, we put out some bug fixes early and included Auto-Save with those. This prevents losing progress when you close the game without saving after finishing a maze.
More to come next week :)
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20190405
* update Stage Select & Creating New Maze menus to split game inventory into Storage & Tools
* show tools on Creating New Maze menu
* show blueprint of current map on Creating New Maze menu
* disable click-to-move (will be unlocked via items in near future)
See blog post for more details & images: http://badmonkeylove.com/first-week-update