Cardboard Town is a city-building card game. Manage your resources, obtain upgrades, draw your cards and thrive! Random events, quest cards, and game modes make each run different.
[url={STEAM_CLAN_IMAGE}/43157712/3218aef43a6a12e751f638048003cb3ab2d4eb05.png][img]{STEAM_CLAN_IMAGE}/43157712/22ab2c9e725fdbf607bb47a5c629d94f64e95355.png[/img][/url][h2]Steam Trading Cards & More[/h2]
Cardboard Town is now eligible for Trading cards!
Keep playing the game to drop Trading Cards! Collect them all to get badges, emojis and profile backgrounds.
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[h2]Gameplay Updates[/h2]
Fire-Fighting card was available since the first build, fire itself however... Was problematic and never available in the main version. Well, no more; it's time to burn down the city!! 🔥🔥
Try to take care of the fire early on or it might spread. It doesn't destroy buildings; but each active fire has a chance to burn down your resources.
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[h2]QoL Updates[/h2]
Now when you hit all Red-Alerts; instead of an instant game-over; you get a final warning and lose the game only if you end the game with all Red-Alerts lit.
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When you hover a card, it shows the building tile size, so you can pick which building to place with all the information at your disposal.
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We saw that sometimes players try to drag and drop the cards on the board (like Hearthstone) we wanted to allow this behavior, now you can drag and drop a building card on the board and it gets built!
Same goes for action cards, you can just drag and drop them to play!
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Sometimes, for any reason, a card might not be playable. Normally; an alert sound plays and if there's a disaster preventing the card from being played, the disaster shakes. However when there's no disaster and you just don't have the money: not enough visual feedback occurs. So now when you try to play a card that you are not able to play: it shakes!
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It was unclear when the map size would increase, now we have a counter next to the vote box for the remaining tiles until the board gets enlarged.
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We noticed players usually ignore the Star Quests and disasters, to fix that, we also added a star quest progress animation, and for disasters; a noticeable animation.
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[h2]Bug Fixes[/h2]
[list]
[*] Fixed problems with some of the building sound effects.
[*] Fixed an issue causing the troubles to trigger twice when you progress back and forward on the trouble meter.
[*] Level up bar is now faster, depending on the amount of votes you gained in that term.
[*] Your current run will not be wiped anymore when you update the game.
[*] Fixed the lingering bonuses for buildings demolished by Earthquake or Fire.
[*] Mouse controls are more stable, and on trackpads, map won't shake on building placement.
[/list]
[h2]Balance Updates[/h2]
Almost all Red Cards now have +1 Day limit on their count-downs.