v1.0.8 - Quality of Life & Balance Update

Cardboard Town

Cardboard Town is a city-building card game. Manage your resources, obtain upgrades, draw your cards and thrive! Random events, quest cards, and game modes make each run different.

[url={STEAM_CLAN_IMAGE}/43157712/3218aef43a6a12e751f638048003cb3ab2d4eb05.png][img]{STEAM_CLAN_IMAGE}/43157712/22ab2c9e725fdbf607bb47a5c629d94f64e95355.png[/img][/url][h2]Steam Trading Cards & More[/h2] Cardboard Town is now eligible for Trading cards! Keep playing the game to drop Trading Cards! Collect them all to get badges, emojis and profile backgrounds. [img]{STEAM_CLAN_IMAGE}/43157712/0b18ad071dfd892e997c2bcddb8b0c85a804ded8.png[/img] [h2]Gameplay Updates[/h2] Fire-Fighting card was available since the first build, fire itself however... Was problematic and never available in the main version. Well, no more; it's time to burn down the city!! 🔥🔥 Try to take care of the fire early on or it might spread. It doesn't destroy buildings; but each active fire has a chance to burn down your resources. [img]{STEAM_CLAN_IMAGE}/43157712/21400cb02981c3a87ace2f6cce5699eae7d959b4.gif[/img] [h2]QoL Updates[/h2] Now when you hit all Red-Alerts; instead of an instant game-over; you get a final warning and lose the game only if you end the game with all Red-Alerts lit. [img]{STEAM_CLAN_IMAGE}/43157712/1f6955e756e06b080909dbb2d23d196b1054ed10.gif[/img] When you hover a card, it shows the building tile size, so you can pick which building to place with all the information at your disposal. [img]{STEAM_CLAN_IMAGE}/43157712/2a7d9497d0c7a4cfa779c45fcde3846a9d8ef2b4.gif[/img] We saw that sometimes players try to drag and drop the cards on the board (like Hearthstone) we wanted to allow this behavior, now you can drag and drop a building card on the board and it gets built! Same goes for action cards, you can just drag and drop them to play! [img]{STEAM_CLAN_IMAGE}/43157712/69d5e9d0f85eee266b16ea5792931b7f8758bc7e.gif[/img] Sometimes, for any reason, a card might not be playable. Normally; an alert sound plays and if there's a disaster preventing the card from being played, the disaster shakes. However when there's no disaster and you just don't have the money: not enough visual feedback occurs. So now when you try to play a card that you are not able to play: it shakes! [img]{STEAM_CLAN_IMAGE}/43157712/ab5d39d9a66843469cc1dc3562d5e291078a1ca3.gif[/img] It was unclear when the map size would increase, now we have a counter next to the vote box for the remaining tiles until the board gets enlarged. [img]{STEAM_CLAN_IMAGE}/43157712/2917a992bc026447c43f0439b91565b9f3067d66.gif[/img] We noticed players usually ignore the Star Quests and disasters, to fix that, we also added a star quest progress animation, and for disasters; a noticeable animation. [img]{STEAM_CLAN_IMAGE}/43157712/7cc93433a7d410d3d2457f47c9b1821997e2cab2.gif[/img] [img]{STEAM_CLAN_IMAGE}/43157712/dc4b7f7099138778f16a3d77a0d2d0ebea8bb163.gif[/img] [h2]Bug Fixes[/h2] [list] [*] Fixed problems with some of the building sound effects. [*] Fixed an issue causing the troubles to trigger twice when you progress back and forward on the trouble meter. [*] Level up bar is now faster, depending on the amount of votes you gained in that term. [*] Your current run will not be wiped anymore when you update the game. [*] Fixed the lingering bonuses for buildings demolished by Earthquake or Fire. [*] Mouse controls are more stable, and on trackpads, map won't shake on building placement. [/list] [h2]Balance Updates[/h2] Almost all Red Cards now have +1 Day limit on their count-downs.