Cardboard Town is a city-building card game. Manage your resources, obtain upgrades, draw your cards and thrive! Random events, quest cards, and game modes make each run different.
Hello everyone!
You said more control, less RNG, we listened!
Let's start by celebrating the update with a[b] 40% Discount starting November 14th 10 AM PST[/b] until the end of the [i]Steam Autumn Sale[/i]!
We have a few headlines today so let's get right into the case:
[h1]Goodbye, Troubles![/h1]
[img]{STEAM_CLAN_IMAGE}/43157712/93dde2aede05a3a15fac28426cbc40cdafde1c63.gif[/img]
We know how much you hate the troubles (those small disturbances that happen on 3rd turn of the Trouble-Meter) and annoyance it brings.
Troubles were here to;
- Provide challenge to players
- Make sure resetting / reducing the Trouble-Meter had to be done with care
- Add a fun randomness to the game
However, they had too much emphasis for being such a small disturbance.
E.g; You had to look out when you were building a Police Station just to avoid a -1 hit to your Envirorment score, which doesn't feel very nice. Or you'd get a notification every couple of turns, which could be annoying / distracting.
Things like that. But we've kept the mechanic despite all that because of the reasons above, until we've decided that it's just not worth it anymore.
But we still want to keep some positive parts of it, so it's time to say;
[h1]Hello, Crisis Cards[/h1]
[img]{STEAM_CLAN_IMAGE}/43157712/c049db853274bb70e47fb997887ad4170e2ce06e.png[/img]
Crisis Cards always have negative sides; but they usually also have positive parts too and it's up to you to whether to play them or just ignore them!
For example, the trouble "Yet Another Oil Leak" would make you lose -1 Environment randomly.
The card "Yet Another Oil Leak" still makes you lose -1 Environment but;
- You decide when that happens
- You get a Coin in return.
[img]{STEAM_CLAN_IMAGE}/43157712/8c09f1f43fc3f55891159845151778ced3f0e8ae.png[/img]
Crisis Cards can not be destroyed, but they can be discarded. So you can choose to deal with them later, but if you ignore them for too long, they will bloat your deck.
Currently, crisis cards come at every 100th Population but we may change that number, or change to mechanic's trigger point later, according to balance. As always, we're open to ideas and feedback!
[h1]PoV Mode[/h1]
No one asked for this, but it's here!
You can now press ALT key to switch to miniature-view and experience your city first hand!
It will also trigger itself after 5 minutes of inactivity, like your lil' screen saver.
[h1]Other Stuff[/h1]
[b]Controller Support:[/b] Cardboard town now has full controller support for Xbox & Steam Deck controllers. (Dualshock is supported but the interface is still in progress for it) This feature still experimental, please share your experiences and ideas in Steam Discussion Forum.
[b]Cloud Save:[/b] Now we have cross-platform Steam Cloud Save support, which means, your game save will not be lost even if you remove the local game data, or if you want to keep playing your level on another device.
[b]Linux & Steam OS Support:[/b] Cardboard Town now is ported and works stably on Linux and Steam OS devices natively.
[b]Notarized MacOS support (Silicon):[/b] Cardboard Town binary on MacOS now works more efficiently and the game binary is notarized via AppStore.
[b]On-going work for Mobile:[/b] We keep on working on porting our game for iOS and Android. We will have more information in the coming releases.
[h2]1.1 Announcement Trailer[/h2]
You don't like reading? We got you, here is our 1.1 Trailer video;
[previewyoutube=W8Xtf-Geb6Y;full][/previewyoutube]