V0.8675 Hotfix

Endgame: Road To Salvation

A high-octane road trip through a besieged world during a demon-infested zombie apocalypse. Rescue survivors, form a caravan, call in various support drops or air strikes, loot random structures for supplies or craft them yourself, modify common vehicles into post-apocalyptic machines of war.

Hello Survivors! This hotfix should clear up a few of the recent reports, including a new time system, as well as a massive performance boost all around. The new systems and modifications will help optimization and long-term playthrough performance, and they shouldn't affect your save files at all. I have removed the save on exit system, and added a new confirmation menu on exiting/dropping out of the game. Most placeable objects will now activate build mode when used, allowing the player to position the item manually, and some storyline and tutorial dialogue has been modified. The AI update and input mapping should be coming soon! I always appreciate your feedback and bug reports, so please let me know if you find any new issues, along with any info I can use to recreate the issue on my end. Check out the hotfix changelog below for all the new changes and updates. Still no luck trying to get the elusive movement bug to happen for me, so if you have any additional information about it, please let me know! It is starting to sound like some sort of hardware conflict, but I'm not giving up yet. V0.8675 Hotfix -Created new time system to fix reported bugs + improve performance -Optimized temperature system -Modified lighting system to work with the new time system, should be better performance all around -Modified night horde threat level range to make mid-late game more difficult -Game is no longer saved on exit, now spawns confirmation menu to warn players -Fixed spawn efficiency inside buildings/more daytime enemies at higher difficulty/Larger spawn detection area -Changed some storyline/tutorial dialogue and changed the font on the Storyline screens -Reduced hp of volcano spawns -Save slot typo fixed -Set static inventory in all starting cabin lootables and vehicle -Firetruck replaced lit firestation logo -Fixed drag+drop bug when dropping and item from storage after closing -Stopped storage menu from closing automatically during auto-save -Removed storage menu drag functionality -Fixed lighting fire in basement takes longer in the rain bug -Fixed drag and drop issue when closing inv while dragging -Fixed occasional flag getting stuck on, preventing looting -No longer pick up items on release interact if another action (such as butchering) is taken -All placeable items are now placed in build mode, and xp gained/skill boost for each has been updated -Reduced attenuation radius of firepits to be much smaller, should help with headphone audio -Raised max Sensitivity to 5.0 -Colony gate opens faster/ added open+ close audio -Fixed arachnophobia mode animations Join IndieAnonGames on social media TikTok- @indieanongames Youtube - https://www.youtube.com/channel/UCblROKBoh3enSwgcTP0Q2tQ Facebook- https://www.facebook.com/gaming/IndieAnon Instagram - https://www.instagram.com/indieanongames