V0.85 Update

Endgame: Road To Salvation

A high-octane road trip through a besieged world during a demon-infested zombie apocalypse. Rescue survivors, form a caravan, call in various support drops or air strikes, loot random structures for supplies or craft them yourself, modify common vehicles into post-apocalyptic machines of war.

This is a quick update with some requested features, bugfixes, and a few new additions to the game. I've just released a new in-game help menu to replace the old tutorial menu that will explain a great deal of the game mechanics and hidden features. The first section will contain hints and tips, which I will update with your input from the tips and tricks forum in the community. If you want your tips and tricks added to the in-game list, leave them in the community Tips and Tricks forum or send them to me directly. The options, skills, controls and message log all had animations added to open and close. [h3]V0.85 Changelog[/h3] -Players can now flip an overturned vehicle when standing close enough by pressing the enter vehicle key. Make sure you stand far enough away from the enter/exit point of the vehicle. -Colliding with other vehicles will now properly damage both vehicles involved -Collisions with vehicles should now properly activate their physics/braking systems -Windows will no longer break from walking through, any attack will shatter the glass -Deadfall events will no longer spawn Apocalypse events in tandem -A cooldown timer has been added to certain Storyteller AI events -A new confirmation menu will appear when using a sleeping bag or bed, which will also show the sleep bonus provided -Added some ambient lighting to the colony checkpoints, along with brighter outdoor lights near the entrance -Holding down the pickup button when standing near two or more items will now spawn a multi-pickup menu -You can now use the search button while in a vehicle to highlight and identify nearby items -Made some changes to the time code. Hopefully this will help those of you who have had issues, if not let me know! -Added headlight/flashlight/spotlight distance multiplier to the options menu -Max Hunger/ Thirst Stats were not being updated initially on load game -Improved the friendly fire check on follower NPCs to no longer damage the player vehicle/Last entered vehicle -Proper camera directions when going to sleep/waking up -Larger sparkle effect on pickup actors from special loot -Melee attack with a flamethrower no longer causes fire damage -Ranged NPCs/Bandits should now properly retreat when being approached -Reduced the darkness of daylight shadows h3]V0.851 Hotfix[/h3] -Animations added to some menus -A new in game help menu is now available explaining many game features Join me on social media TikTok- @indieanongames Youtube - https://www.youtube.com/channel/UCblROKBoh3enSwgcTP0Q2tQ Twitter - https://twitter.com/indie_anon Facebook- https://www.facebook.com/gaming/IndieAnon Instagram - https://www.instagram.com/indieanongames