V0.84 Update News - More Content!

Endgame: Road To Salvation

A high-octane road trip through a besieged world during a demon-infested zombie apocalypse. Rescue survivors, form a caravan, call in various support drops or air strikes, loot random structures for supplies or craft them yourself, modify common vehicles into post-apocalyptic machines of war.

Good news survivors! The new update V0.84 is here, fresh on the heels of the 3rd person mode update. I have added some mid to late game gear that can only be crafted with the remains of slain Giants and Demons, or in some very rare cases, looted. Three new Dragon scale armor types, the helm, chest and greaves can be crafted with a little knowledge in chemistry and metalworking. (At chemistry level 2 the new recipes will start showing up.) Two new melee weapons - the Demon Blade, and the Storm Spear, both have special powers that activate on hit. A new firearm - the Laser Carbine and a new vehicle turret, the Laser Barrage Turret can also be crafted. A new item is also available to be crafted, the Harmonic Balancer, which can disperse the apocalypse events and reduce the threat level by one. Destroying Spider queens, Bloodworm queens, Towers, Core hearts, and Horror pits will also stop apocalypse events if there is one in progress, I noticed that shadows were flickering or disappearing at a certain distance from the last checkpoint, so I've reduced the maximum distance between checkpoints to 21 until I can find a way to properly shift the world origin without causing any issues. [h3]V0.84 Changelog[/h3] -Reduced Maximum distance to next checkpoint to temporarily get around shadow flicker -Added improved compression settings to landscape textures -Fuel pump access information screen not being destroyed with access control station -Changed open door/garage door method to operate independently of frames per second -Apocalypse events can be halted by destroying Queens, towers, and core hearts, or by using the new item the Harmonic Balancer -Doppleganger removed partial active physics, changed attack animation, longer attack range -Lockpick less chance to break was only for unlocking doors, now affects all lock types -Added a sparkle effect to valuable enemy remains, which are now useable for crafting -Adjusted some default game options on startup, removed toon post processing as default, 3rd person mode as default, graphics settings at epic, etc. [h3]-New items added[/h3] -Dragonskin Helm -Dragonskin Armor -Dragonskin Greaves -Demon Blade (A fiery blast will push away enemies on every strike) -Storm Spear (Lightning will strike the hit target, or can be thrown, causing a lightning strike at the hit location) -Laser Carbine (Fires laser projectiles) -Laser Barrage Vehicle Turret (Fires A LOT of laser projectiles) -Harmonic Balancer (halts apocalypse events and reduces threat level by one) [img]{STEAM_CLAN_IMAGE}/37464096/5e12573ad1e62bd9f04543dbbfcbfe616b807bdf.png[/img] [img]{STEAM_CLAN_IMAGE}/37464096/52a5b1b79c17182554e9595a421300bfefc1bc15.png[/img] [img]{STEAM_CLAN_IMAGE}/37464096/c3d39019005d0ef11473e9f88109e8a3cb914b5b.png[/img] [previewyoutube=Ly95CAbfse4;full][/previewyoutube] Join me on social media Youtube - https://www.youtube.com/channel/UCblROKBoh3enSwgcTP0Q2tQ Twitter - https://twitter.com/indie_anon Facebook- https://www.facebook.com/gaming/IndieAnon Instagram - https://www.instagram.com/indieanongames