0.866 + 0.865 Hotfix Info

Endgame: Road To Salvation

A high-octane road trip through a besieged world during a demon-infested zombie apocalypse. Rescue survivors, form a caravan, call in various support drops or air strikes, loot random structures for supplies or craft them yourself, modify common vehicles into post-apocalyptic machines of war.

Hello Survivors! New- Added Master Audio control to the options screen, Shift-click to quick store items to storage, along with some fixes and exploit corrections. Check out the 0.866 changelog below! This quick hotfix addresses some bug reports. I always appreciate your reports and suggestions, even though I can't always use them all, I do what I can to maintain a balance in the game that works for everyone. Certain features are planned in the future such as mappable controls, more varied landscapes and buildings, and so on, but bug reports have to take priority. 0.866 Hotfix -Master Volume control added to options/ saved to game settings -Shift-click inventory item to quick-store items -Take All confirm only on colony storage/vehicle trunks (+More than 1 item) -prevent picking up individual items while multipickup widget is open -Fixed death count increase while in colony exploit -Caravan income widget would cause loss of mouse control on close in certain situations -Repair vehicle in colony typo fixed -Fixed recruit survivor with car horn feature/ nearby enemy bonus adjusted -Npc followers entering a controlled quad/motorcycle was not properly removing player backpack -Lowered the highway in the colony to prevent unnecessary impacts with low-riding vehicles -Changed camera collision reaction with doors to prevent camera glitch when opening doors -Some spawn actors were interfering with navigation and not being properly removed, possibly affecting the evasive sliding/blocked movement bug -Tried a few other possible fixes for the movement bug -Reduced some overhead on some spawn actors, should improve performance -Some enemy types would not be spawned if playing the game on reduced spawn count, now minimum spawn range has a floor of 1 -Death while transitioning into basement bugfix 0.865 Hotfix -Limited the number of concurrent pickup sounds that can play at once -Updated tooltip for the dodge skill in the skills screen and the character creation screen -Fixed an item duplication bug where moving a stack to a full storage with a target slot above the maximum count would not remove items from inventory -Drag + dropping items onto the ground would cause issues when the storage widget is open, so now storage must be closed to properly drop items on the ground -Added a check to hopefully prevent the rare invisible zombie bug -Reduced the fireplace audio and the max number of concurrent fireplace sounds -Spacebar (cancel button) will now close the take all confirmation widget as well -The escape key will now close all open widgets if any are open, then open the pause menu if clear -Spider attack range adjustments -I found that the take all confirmation widget is pretty dangerous in certain situations, so It will only be used if there is more than 3 items in target storage/multipickup widget for faster looting -Fixed the take all confirmation widget from p2 would sometimes appear on p1's screen