Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.
It's been a hell of a month -- I may make another update about that -- but I've managed to keep progress coming. Fixes, new features, new art, new content.
Next update should feature the conclusion of Chapter 2, which is exciting. It's a sprawling mess of a lot of interconnecting parts so I'll be glad when it's done!
v0.6.5.7 Changelog:
[list]
[*] Fixed area transition pop-up sticking around when it shouldn't
[*] Player can no longer transition areas during a combat encounter
[*] Fixed issue with combat slowdown after playing certain cards
[*] Fixed crash when using Grim Vision
[*] Fixed crash when mouseovering certain item passives
[*] Fixed items in shop not updating to new/fixed versions
[*] Fixed some card text displaying incorrectly
[*] Started adding missing sound effect for Hospital boss fights
[*] Added icon and explanation for two-handed items
[*] Added animation when Reflux triggers in combat
[*] Added animation when player gets an Ailment
[*] New Ailments now show up on the passives bar immediately
[*] Added more options to use adventuring rope
[*] Improved support for multiple story NPCs on screen
[*] Shop now occasionally clears sold items
[*] Added on-discard card effects
[*] Replaced temp battle background in train yard
[*] Reduced Blink Organ requirement for 'Organs for Dom' quest
[*] New visually-distinct Confusion card borders
[*] Brushed up old Psi card borders
[*] New worm anomaly
[*] New story NPC - Hunter Captain
[*] New Confusion cards
[*] New enemy
[/list]