v0.6.5.7 - October Update

The Zone: Stalker Stories

Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.

It's been a hell of a month -- I may make another update about that -- but I've managed to keep progress coming. Fixes, new features, new art, new content. Next update should feature the conclusion of Chapter 2, which is exciting. It's a sprawling mess of a lot of interconnecting parts so I'll be glad when it's done! v0.6.5.7 Changelog: [list] [*] Fixed area transition pop-up sticking around when it shouldn't [*] Player can no longer transition areas during a combat encounter [*] Fixed issue with combat slowdown after playing certain cards [*] Fixed crash when using Grim Vision [*] Fixed crash when mouseovering certain item passives [*] Fixed items in shop not updating to new/fixed versions [*] Fixed some card text displaying incorrectly [*] Started adding missing sound effect for Hospital boss fights [*] Added icon and explanation for two-handed items [*] Added animation when Reflux triggers in combat [*] Added animation when player gets an Ailment [*] New Ailments now show up on the passives bar immediately [*] Added more options to use adventuring rope [*] Improved support for multiple story NPCs on screen [*] Shop now occasionally clears sold items [*] Added on-discard card effects [*] Replaced temp battle background in train yard [*] Reduced Blink Organ requirement for 'Organs for Dom' quest [*] New visually-distinct Confusion card borders [*] Brushed up old Psi card borders [*] New worm anomaly [*] New story NPC - Hunter Captain [*] New Confusion cards [*] New enemy [/list]