v0.6.6.4 - November Update

The Zone: Stalker Stories

Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.

Hard to believe another month has passed us by! The biggest change is, I suddenly have a new computer. After several weeks of having my time wasted by repair shops, my old computer was officially pronounced dead. You can imagine how this might present some life difficulties. The new one was bought on a very tight budget, but it has just enough oomph to allow me to continue developing Zone. On the bright side, what was lost in coding/testing time was made up for in writing. I have been doing a lot of it, and as a result, the goal I set last month was hit: a completed Act 2! There is much escalation, culminating in a choice that changes everything... And even more sidequesty action. [img]{STEAM_CLAN_IMAGE}/37927208/6e1c27c60102907166d0f3729e819de59b4b9ed3.png[/img] In the next update I hope to have a new environment to show off, and see us well underway into the excitement of Act 3. Finally, I wanted to say thanks for the support you've given us. The comments, reviews, and even the bug reports are what keep me going. We're standing at 8 reviews at the moment, just two shy of the all-important 10. So if you haven't yet posted a review, or if you know someone who could, please please do -- it makes a massive difference to us tiny indies who don't have any external support! v0.6.6.4 Changelog: [list] [*] Finished Chapter 2 [*] Two new story-based side quests in Chapter 2 or higher [*] Fixed crashes after loading saved games [*] Fixed buffs not triggering on their final turn [*] Major overhaul of saving/loading [*] Improved Confusion card handling [*] Fixed some broken normal maps [*] Fixed ship encounter not disabling after finishing [*] Combat buffs now provide detailed breakdowns on mouseover [*] Fleshed out combat encounters in Wharf biome [*] Added extra flee option during train yard boss encounter [*] Added sanity checks for some side quests [*] Tweaked item drop rates [*] Extended functionality for story triggers [*] New item passive abilities [*] Replaced more temp art [*] Visual improvements on some NPCs [/list]