v0.2.5: Customer Improvements

Hi everyone, I'm hard at work on the full game, but I'm still planning to do weekly updates for the demo up until next month. In this update, I've added a couple of new ways to interact with customers. [h2]Desperate Customers[/h2] If a customer hasn't had a deal for a while, and they've built up a certain level of addiction, they'll come find you and ask for a deal on the spot. You can either agree to make a deal, ask them to follow you while you grab some product, or reject them. If you reject an addicted and violent customer, they might attack you! [h2]Instant Offers[/h2] You can now approach any of your customers and ask them on the spot if they'd like to make a deal. If they haven't bought anything for a while, and you have a good enough relationship, they'll agree to make a deal. You can choose what to sell and set an asking price. Depending on the quality of the deal, they'll complete the deal or call it off. [b]Additions[/b] [list] [*]Added desperate customer requests. [*]Added instant offers. [*]Added message delete button. The conversation will be hidden until a new message is received. [/list] [b]Tweaks/Improvements[/b] [list] [*]Pot fill percentage is now shown while pouring soil. [*]Replaced the 3D hazmat suit with a 2D avatar texture. It's pretty much visually identical but should be a bit more performant and will prevent clipping issues. [*]Reduced NPC type label in the messages app. [*]Added bed to Gas-Mart. This is to prevent soft-locking if you don't have a bed at night after the hardware store is closed. [*]Modified in-game bug reporting tool to include previous session logs. [*]Police will now let each other know if they spot the target. [/list] [b]Bug fixes[/b] [list] [*]Fixed Cash for Trash machines in co-op. [*]Fixed counter-offer price selector sometimes not working properly. [*]Fixed harvested weed buds reappearing after exiting and reloading. [*]Fixed mixing station breaking when two stations complete the same new mix at the same time. [*]Fixed non-host clients still having counter-offer message responses after rejection. [*]Fixed non-client client inventories sometimes not loading correctly on rejoin. [*]Fixed a rare issue where using a VPN would cause singleplayer not to load correctly. [*]Fixed some police car chase AI bugs. [/list] Thanks for reading! Stay tuned for another update next week - I'm planning to add an upgraded packaging station. Tyler