Hi everyone,
I'm hard at work on the full game, but I'm still planning to do weekly updates for the demo up until next month. In this update, I've added a couple of new ways to interact with customers.
[h2]Desperate Customers[/h2]
If a customer hasn't had a deal for a while, and they've built up a certain level of addiction, they'll come find you and ask for a deal on the spot. You can either agree to make a deal, ask them to follow you while you grab some product, or reject them. If you reject an addicted and violent customer, they might attack you!
[h2]Instant Offers[/h2]
You can now approach any of your customers and ask them on the spot if they'd like to make a deal. If they haven't bought anything for a while, and you have a good enough relationship, they'll agree to make a deal. You can choose what to sell and set an asking price. Depending on the quality of the deal, they'll complete the deal or call it off.
[b]Additions[/b]
[list]
[*]Added desperate customer requests.
[*]Added instant offers.
[*]Added message delete button. The conversation will be hidden until a new message is received.
[/list]
[b]Tweaks/Improvements[/b]
[list]
[*]Pot fill percentage is now shown while pouring soil.
[*]Replaced the 3D hazmat suit with a 2D avatar texture. It's pretty much visually identical but should be a bit more performant and will prevent clipping issues.
[*]Reduced NPC type label in the messages app.
[*]Added bed to Gas-Mart. This is to prevent soft-locking if you don't have a bed at night after the hardware store is closed.
[*]Modified in-game bug reporting tool to include previous session logs.
[*]Police will now let each other know if they spot the target.
[/list]
[b]Bug fixes[/b]
[list]
[*]Fixed Cash for Trash machines in co-op.
[*]Fixed counter-offer price selector sometimes not working properly.
[*]Fixed harvested weed buds reappearing after exiting and reloading.
[*]Fixed mixing station breaking when two stations complete the same new mix at the same time.
[*]Fixed non-host clients still having counter-offer message responses after rejection.
[*]Fixed non-client client inventories sometimes not loading correctly on rejoin.
[*]Fixed a rare issue where using a VPN would cause singleplayer not to load correctly.
[*]Fixed some police car chase AI bugs.
[/list]
Thanks for reading! Stay tuned for another update next week - I'm planning to add an upgraded packaging station.
Tyler