Hi everyone,
Merry Christmas! I hope you're having a great holiday season. I'm hard at work on multiplayer and I'm planning to start an open beta in the coming week. This means this week's update will be a bit smaller. I've added Snake to the TV, fixed a number of bugs, implemented some improvements, and started setting up an addiction system.
[b]Additions[/b]
[list]
[*]Added Snake game to TV.
[*]Added addictiveness level to products. The addictiveness level depends on the product's effects.
[*]Added scrolling to the product manager detail panel.
[*]XP is now rewarded for completing certain quests.
[*]Added nipples to the character models.
[/list]
[b]Tweaks/Improvements[/b]
[list]
[*]Better trash can texture.
[*]Items can now be picked up while the trash bag is equipped.
[*]Improved custom item amount movement.
[*]Removed some unnecessary gas station store categories.
[*]Products are now limited to 8 properties. This change will not retroactively apply to products you've already created.
[*]Reduced snore volume.
[*]Raised counter-offer difficulty.
[*]Slightly increased police chase speed.
[*]More police are now dispatched when you are wanted.
[/list]
[b]Bug fixes[/b]
[list]
[*]Fixed product effects displaying inconsistently between the product manager app, hotbar, and mix naming interface.
[*]Fixed gas station store custom item amount dropdown.
[*]Fixed a police error that was causing time not to progress correctly.
[*]Fixed Albert Hoover stash item/cash bugging.
[*]Fixed seed stacks breaking when ordering more than 10 at once.
[*]Fixed quest UI animations sometimes not playing.
[*]Fixed cursor sometimes missing from the main menu.
[*]Fixed first deal not expiring.
[*]Fixed objects sometimes not initially facing the player when equipped.
[*]Fixed a quest bug that would prevent progressing Dodgy Dealing.
[*]Fixed customers recommending friends too early.
[*]Fixed input bug caused by existing input hint screen with escape.
[/list]
Thanks everyone! I'm really looking forward to getting multiplayer out. I'm planning to start an open beta in the first few days of January, and fully releasing within a week after that. Stay tuned!
Tyler