Post-Launch Patch 5

Hey everyone, The fifth post-launch patch is here. Today I've done a number of quality-of-life improvements, some tweaks, and added some shutters and curtains to the properties so you can keep prying eyes out. [b]Additions[/b] [list] [*]Made the motel curtains functional, and added shutters to the Chinese restaurant room. [*]Added poof of smoke when SpeedGrow is applied. [*]Added a one-time popup to point out input hints. [*]Added a sound that plays when a new mix is named. [*]Added some flies to some dumpsters. [*]Cash slot now highlights when you're moving cash. [*]Added a mixing station hint when using it for the first time. [/list] [b]Tweaks[/b] [list] [*]Increased mixing station pour sound. [*]Aggressive NPCs will now sometimes attack after only 1 provocation. [*]Slightly reduced all voice volumes. [*]Police officer arrest progress is now reset when they are hit. [*]Sweatshop purchasing is now blocked until the appropriate quest is reached, [*]Some trash now spawns in dumpsters. [*]Increased mixing station pour sound volume and particle size. [/list] [b]Bug fixes[/b] [list] [*]Fixed weed seed being detected as sown even when it's not in the hole. [*]Fixed measuring jug collider. [*]Fixed new product remaining visible after being named. [*]Fixed a pouring timing bug. [*]Fixed mixing station trash spawning incorrectly. [*]Fixed suppliers not recovering cash from certain stash slots. [*]Fixed FluGo & Iodine culling too close. [/list] Tomorrow I'm getting to work on some more substantial features. Here are some things you can expect to see in the coming week: [list] [*]Counteroffers. [*]Picking up multiple items at once when packaging and mixing. [*]Better NPC responses. [*]More SFX (trash impact sounds, basketball bounce sound, etc). [/list] Thanks! Tyler