Hey everyone,
The fifth post-launch patch is here. Today I've done a number of quality-of-life improvements, some tweaks, and added some shutters and curtains to the properties so you can keep prying eyes out.
[b]Additions[/b]
[list]
[*]Made the motel curtains functional, and added shutters to the Chinese restaurant room.
[*]Added poof of smoke when SpeedGrow is applied.
[*]Added a one-time popup to point out input hints.
[*]Added a sound that plays when a new mix is named.
[*]Added some flies to some dumpsters.
[*]Cash slot now highlights when you're moving cash.
[*]Added a mixing station hint when using it for the first time.
[/list]
[b]Tweaks[/b]
[list]
[*]Increased mixing station pour sound.
[*]Aggressive NPCs will now sometimes attack after only 1 provocation.
[*]Slightly reduced all voice volumes.
[*]Police officer arrest progress is now reset when they are hit.
[*]Sweatshop purchasing is now blocked until the appropriate quest is reached,
[*]Some trash now spawns in dumpsters.
[*]Increased mixing station pour sound volume and particle size.
[/list]
[b]Bug fixes[/b]
[list]
[*]Fixed weed seed being detected as sown even when it's not in the hole.
[*]Fixed measuring jug collider.
[*]Fixed new product remaining visible after being named.
[*]Fixed a pouring timing bug.
[*]Fixed mixing station trash spawning incorrectly.
[*]Fixed suppliers not recovering cash from certain stash slots.
[*]Fixed FluGo & Iodine culling too close.
[/list]
Tomorrow I'm getting to work on some more substantial features. Here are some things you can expect to see in the coming week:
[list]
[*]Counteroffers.
[*]Picking up multiple items at once when packaging and mixing.
[*]Better NPC responses.
[*]More SFX (trash impact sounds, basketball bounce sound, etc).
[/list]
Thanks!
Tyler