Hey everyone,
Here's the third (and probably final) patch for the co-op open beta. In this version, I've changed how you communicate with Uncle Nelson in the demo quests. Rather than receiving a call on your mobile phone from Uncle Nelson, you can call him at a payphone whenever you're ready to talk to him. This gives the player a bit more agency in controlling their progression and stops Uncle Nelson from info-dumping you when you're not ready. I've also fixed some stuff.
[b]Additions[/b]
[list]
[*]Added a new phone call interface.
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[b]Improvements/Tweaks[/b]
[list]
[*]Police will now notice when you're pickpocketing someone.
[*]Added a slight (15-minute) tolerance to police when enforcing curfew.
[*]Tweaks some demo quests to work with the new calling system.
[/list]
[b]Bug fixes[/b]
[list]
[*]Fixed police notice icons that are sometimes getting stuck.
[*]Fixed NPCs not entering buildings correctly on newly joined clients.
[*]Fixed Uncle Nelson's dialogue being inconsistent with the new cash stash location.
[*]Fixed non-host clients sometimes not replicating 'ready to sleep' correctly.
[*]Mitigated avatar hand distortion when curled into a fist.
[/list]
Thanks for reading! Let me know what you think of the new phone call system, and whether you think it's an improvement on the old system or not.
Tyler