https://www.youtube.com/watch?v=sHQYZ_ZqGic [h2]Added[/h2] [list] [*] Seasonal access to Jolly Headgear and Jolly Cane melee weapon [*] Third person character flinch animations when taking damage [*] Slight FOV kick to camera shake when firing guns [*] Powerful weapons only accessible via resupply crates: [list] [*] Minigun [*] Flamethrower [*] M32 Frag HE [*] Viper M8 AMR [*] DGLE XSFU [*] Super Hamaxe [*] Super Katana [/list] [*] Bots to fill out teams in Human: Elimination [*] Bots ability to heal themselves [*] Ability to spectate bot teammates [*] Ability to take control of bots in Human: Elimination [*] Ability to swap loadout items in-game through customisation tokens [*] Ability to swap traits and headgears in-game [*] Light and heavy variant option to every loadout [*] Slider for number of bots to add to match [*] Slider for human handicap vs bots (how many fewer bots a human team gets) [/list] [h2]Fixed[/h2] [list] [*] Rhino shotgun muzzle misalignment during animations [*] Small bullet impact fx not playing versus armour [*] Gun cocking and suppression crack sounds ignoring master volume settings [*] Third person issue when moving whilst blinded from flash [*] Scope alignment on the FN Rifle [*] Bots T-Posing on death [*] Key binds prompts not reflecting rebound keys [*] Insane number of zombies in higher rounds [/list] [h2]Improved[/h2] [list] [*] Some weapon attachment LOD settings [*] Stealth Outfit colourisation [*] Moray 11 to have a 15 round extended magazine [*] Recoil kicks, especially with semi automatics [*] Ability to control recoil [*] Bots ability to switch targets [*] Hitches when players spawn in [*] Bot door opening abilities [*] Ease of closing container doors [*] Third person animation logic and flow [*] The number of resupply spawns on larger maps [/list] [h2]Updated[/h2] [list] [*] Brightness level during afternoon on most maps [*] Captures zones on some maps to increase the amount [*] Adaptive camo colour selection to random on Paintball and Skirmish [*] Gunrange bot spawners and bot spawn area [*] Military Base to reduce perimeter foliage [*] Paintball bot navigation [*] Initial loadout default setups [*] Chest and headgear armour to share health pool [*] Heavy variant armour to also protect limbs [*] Flak jacket to protect against shotguns [*] Respawning to require key press so you can change loadout first [/list] Thanks BunnyBro, imalwaysbored, Peter, Sam, therealmanguymam, Aurogami, and Valentin! [i][b]Previous Important Hotfix Updates[/b] 0.51.3 hotfix - Added - Time requirement per wave in zombies - Fixed - Issues with zombies hearing - Zombies fixation on previous objectives - Stutter zombies teleporting when downed - Awarded respawns not choosing longest dead player - Improved - Active night vision - Stutter zombies ability to navigate the map Thanks Sam! 0.51.2 hotfix - Added - Marker to respawn crate in zombies mode - Fixed - Resupply crates being stuttery and non openable - Zombies being out of range for zone capture awareness - Bots and zombies wandering outside map area - Co-op servers being passworded 0.51.1 hotfix - Added - Gamma slider to video preferences - Map icons for Deserted and Skirmish - Fixed - Lots of menu components missing - Zombies sometimes being less aggressive - Improved - Zombies ability to get around the map[/i]