https://www.youtube.com/watch?v=sHQYZ_ZqGic
[h2]Added[/h2]
[list]
[*] Seasonal access to Jolly Headgear and Jolly Cane melee weapon
[*] Third person character flinch animations when taking damage
[*] Slight FOV kick to camera shake when firing guns
[*] Powerful weapons only accessible via resupply crates:
[list]
[*] Minigun
[*] Flamethrower
[*] M32 Frag HE
[*] Viper M8 AMR
[*] DGLE XSFU
[*] Super Hamaxe
[*] Super Katana
[/list]
[*] Bots to fill out teams in Human: Elimination
[*] Bots ability to heal themselves
[*] Ability to spectate bot teammates
[*] Ability to take control of bots in Human: Elimination
[*] Ability to swap loadout items in-game through customisation tokens
[*] Ability to swap traits and headgears in-game
[*] Light and heavy variant option to every loadout
[*] Slider for number of bots to add to match
[*] Slider for human handicap vs bots (how many fewer bots a human team gets)
[/list]
[h2]Fixed[/h2]
[list]
[*] Rhino shotgun muzzle misalignment during animations
[*] Small bullet impact fx not playing versus armour
[*] Gun cocking and suppression crack sounds ignoring master volume settings
[*] Third person issue when moving whilst blinded from flash
[*] Scope alignment on the FN Rifle
[*] Bots T-Posing on death
[*] Key binds prompts not reflecting rebound keys
[*] Insane number of zombies in higher rounds
[/list]
[h2]Improved[/h2]
[list]
[*] Some weapon attachment LOD settings
[*] Stealth Outfit colourisation
[*] Moray 11 to have a 15 round extended magazine
[*] Recoil kicks, especially with semi automatics
[*] Ability to control recoil
[*] Bots ability to switch targets
[*] Hitches when players spawn in
[*] Bot door opening abilities
[*] Ease of closing container doors
[*] Third person animation logic and flow
[*] The number of resupply spawns on larger maps
[/list]
[h2]Updated[/h2]
[list]
[*] Brightness level during afternoon on most maps
[*] Captures zones on some maps to increase the amount
[*] Adaptive camo colour selection to random on Paintball and Skirmish
[*] Gunrange bot spawners and bot spawn area
[*] Military Base to reduce perimeter foliage
[*] Paintball bot navigation
[*] Initial loadout default setups
[*] Chest and headgear armour to share health pool
[*] Heavy variant armour to also protect limbs
[*] Flak jacket to protect against shotguns
[*] Respawning to require key press so you can change loadout first
[/list]
Thanks BunnyBro, imalwaysbored, Peter, Sam, therealmanguymam, Aurogami, and Valentin!
[i][b]Previous Important Hotfix Updates[/b]
0.51.3 hotfix
- Added
- Time requirement per wave in zombies
- Fixed
- Issues with zombies hearing
- Zombies fixation on previous objectives
- Stutter zombies teleporting when downed
- Awarded respawns not choosing longest dead player
- Improved
- Active night vision
- Stutter zombies ability to navigate the map
Thanks Sam!
0.51.2 hotfix
- Added
- Marker to respawn crate in zombies mode
- Fixed
- Resupply crates being stuttery and non openable
- Zombies being out of range for zone capture awareness
- Bots and zombies wandering outside map area
- Co-op servers being passworded
0.51.1 hotfix
- Added
- Gamma slider to video preferences
- Map icons for Deserted and Skirmish
- Fixed
- Lots of menu components missing
- Zombies sometimes being less aggressive
- Improved
- Zombies ability to get around the map[/i]