https://www.youtube.com/watch?v=27P1ZyWkUh0 - Reduced maximum flashbang blindness duration by 50% - Reduced flashbang resistance on headgear from 85% to 50% - Tweaked values of flash and stun gadgets and weapons - Improved directional head collapse morph variations - Improved mantling animations - Improved first person interaction blends - Removed revolver twirl animation on equip - Buffed acrobat's ability to grab onto edges while falling - Improved synchronisation of weather / time of day - Made time gradually advance in non-round based modes - Fixed some normal map character and weapon textures - Fixed lingering collision preventing mine plants when bodies are destroyed - Fixed molotov fire not spawning in tight corners - Fixed smoke clouds appearing in weird locations - Improved smoke propagation logic - Added smoke wall gadget - Added direction indicators for torch beams shone at you - Added the ability to choke and carry lighter players - Added blood sprays to melee damage and shotgun pellet impacts - Added blood decal textures based on damage type - Improved blood pool merging visuals - Updated blood decal material to improve fades, blends and dry over time - Changed obscurity tracking visuals to be less precise - Changed obscurity cloak shader to be more fair across graphics settings / resolutions - Added ability for obscurity to see each other through walls - Tweaked some of the obscurity rifle and sword animations - Updated some more weapons to support adaptive camo - Updated spawners on Gun Range and added bot spawn button - Fixed bodies floating on glass - Improved all container mesh visuals and shading - Fixed low graphics shadows on characters for Chaos Arena and Outback - Added equivalent equipment options to all default loadouts - Added gun levelling with attachment unlocks - Simplified kill credit system to use most recent harm - Changed sharp flesh and stab flesh impact sounds - Fixed bayonet raising mobility in some circumstances - Removed obscurity bloodlust ability to see players - Added kill scoring to Human King of the Hill and Human Domination - Changed lobby gamemode to Obscurity King of the Hill - Added test Ambush obscurity stance to test new gameplay mechanics - Changed next round vote to majority rather than lottery - Further map changes and bullet penetration passes for: [list] [*] Chaos Arena [*] Gun Range [*] Outback [/list] Thanks Sam and Valentin!