https://www.youtube.com/watch?v=9TWzJdADaBg - Changed central area layout on Outback map - Fixed some general lighting, shadow and LOD issues - Fixed M16 Mine stun and stinger explosion setup - Fixed Claymore stun and stinger explosion setup - Added music and ui volume sliders to audio options - Added some music to end of match and main menu - Added some basic menu click and hover sounds - Added ultraviolet torch when using enhanced battery - Fixed night vision goggles remaining on decapitated players - Fixed sledgehammer throw release timing issue - Fixed combat and hand axe throw release timing issue - Made changes to scale and lifetime of bloodsplats on screen - Made changes to the flash hider mesh - Leg dismemberment and double arm breaks now count as "helpless" for round end mechanics - Added weapon stats to weapon selection page when editing loadout - Added descriptions of weapon attachments on hover - Slowed fire spread on body - Increased rate crawling puts out fire - Buffed heal to put out all fire - Extended possession range - but it takes longer at farther ranges (12s vs. 4s) - Fixed obscurity health being half what it should be - Fixed human armour giving double melee protection in arcade mode - Fixed not being able to select No Headgear - Removed server name option, now only "{PlayerName}'s Server" - Reset all demolitions custom loadouts as older values were too expensive - Fixed bleed effects not playing in first person - Fixed possession of helpless human losing round - Allowed some damage to get through meatshield and limbs to be removed easier - Updated meatshield shed through damage to restore health to 50% - Fixed round-based loadout selection not being confirmed Thanks WhoAteMyRice and MechanicalTurk!