https://www.youtube.com/watch?v=9TWzJdADaBg
- Changed central area layout on Outback map
- Fixed some general lighting, shadow and LOD issues
- Fixed M16 Mine stun and stinger explosion setup
- Fixed Claymore stun and stinger explosion setup
- Added music and ui volume sliders to audio options
- Added some music to end of match and main menu
- Added some basic menu click and hover sounds
- Added ultraviolet torch when using enhanced battery
- Fixed night vision goggles remaining on decapitated players
- Fixed sledgehammer throw release timing issue
- Fixed combat and hand axe throw release timing issue
- Made changes to scale and lifetime of bloodsplats on screen
- Made changes to the flash hider mesh
- Leg dismemberment and double arm breaks now count as "helpless" for round end mechanics
- Added weapon stats to weapon selection page when editing loadout
- Added descriptions of weapon attachments on hover
- Slowed fire spread on body
- Increased rate crawling puts out fire
- Buffed heal to put out all fire
- Extended possession range - but it takes longer at farther ranges (12s vs. 4s)
- Fixed obscurity health being half what it should be
- Fixed human armour giving double melee protection in arcade mode
- Fixed not being able to select No Headgear
- Removed server name option, now only "{PlayerName}'s Server"
- Reset all demolitions custom loadouts as older values were too expensive
- Fixed bleed effects not playing in first person
- Fixed possession of helpless human losing round
- Allowed some damage to get through meatshield and limbs to be removed easier
- Updated meatshield shed through damage to restore health to 50%
- Fixed round-based loadout selection not being confirmed
Thanks WhoAteMyRice and MechanicalTurk!