greetings!
today i have for you some bug fixes for the demo, along with some touchups that the full game has gotten. most of the content is just addressing some bugs and doing some slight balancing, so nothing particularly interesting, but i didn't want this update to be delayed with the approaching holidays.
[b]Update v0.31a:[/b]
[b]General:[/b]
-New Potion item visuals
-Unique items more likely to drop in general, and much more likely to drop from Rare (Golden) Chests
-Buffed a few Unique items and added several new ones.
-Arrows have a greater penalty to hit at extreme ranges
-Embershot Combat Art costs less and deals more damage
-Slightly improved Crossbow walking animations
-Slightly buffed the tier of items in the shop
-Added more combinational item names
-Added a soft cap on the amount of mimics that can spawn from the mimic room on Floor 1
-Summons' HP buffed slightly across the board
-Slightly increased the attack range of enemies with two handed weapons
-The Spell Wheel buttons (Add/Remove) now play a sound when clicked
-Music should loop more cleanly now
[b]Bug fixes:[/b]
-Unique Staves and the Unique Robes no longer have a chance to lose affixes on dropping then due to an item spawn/re-creation bug.
-Summoned Snakes no longer take double damage from arrows and fireballs
-Summoned Units are now properly tracked between levels
-Fixed a scary error where the Halls of Pain would sometimes spawn a massive tier 2 Named Sun Cult Warrior instead of the default tier 1 variant
-Fixed an error when trying to place a Leather Brigandine item from the shop into an Enchanter's Lifeblood
-Dying while casting Multistrike will now properly kill you
-Fixed issues with the Spell Wheel buttons causing some problems if you load a game with a full Spell Wheel
-Fixed an issue where if you learned a spell to max level and had a leftover book in you inventory, the book might not update properly to reflect it can't be used
-Changed the way all projectiles are handled in the game, preventing certain projectiles from not being destroyed if you load a game while these projectiles are active
-Fixed issue where spells would sometimes not have a description if you mouse over the spell slot icon in the hot bar
Should you encounter any bugs or have any feedback, please do not hesitate to reach out to me!
thanks for reading and i wish you all an early merry christmas and happy holidays!
-osur