Update v.0.6.3 : Stations, debris, logistics, exploration

Pirate Patrol

Command your carrier ship and lead covert operations against a ruthless enemy in this immersive sci-fi tactical RPG. Send your fighters on missions, loot, upgrade your ships and train new officers and pilots.

With the v.0.6.3 update, Pirate Patrol now encourages players to explore. On the game's battle map, you can find asteroids, abandoned space stations that have turned into ruins, or old spaceships that have been defeated in battles and lost in the darkness of space. [img]{STEAM_CLAN_IMAGE}/43756138/ffe4cbf343a23cd948b98203cc8b489e9a7942ca.png[/img] [img]{STEAM_CLAN_IMAGE}/43756138/e212674ed509a609121a1c5c815773e8f66e273d.png[/img] Scanning all of these items will give you XP, but you can also find useful technology from the debris. Scanning asteroids is also important for understanding the movements and orbits of these giant rocks in the mothership's path and avoiding collisions. The Father will no longer collide with scanned asteroids. [b]Logistics issues[/b] All weapons in your cargo now have a recycle value. You can send these items for recycling by pressing the recycle button on The Father's configuration screen, and the useful materials obtained from recycling will be stored in The Father's logistics hangars. As you know, these logistics warehouses produce ammunition for your turrets and fighters. So it would be a wise move to recycle unused loads to keep your warehouses ready for battle. [b]Damage control and repair[/b] In previous versions, we could only repair damage done to The Father when we entered a planet's orbit. You can now initiate a repair operation on your ship at any time using the icon that appears at the bottom of the bridge panel. [img]{STEAM_CLAN_IMAGE}/43756138/d3306acca46a00b93f355eb913441f17ccdcaae6.png[/img] However, this repair will be done using materials from your [b]logistics stores[/b], and will not be as [b]effective [/b]as a full repair in planet or station orbit. However, being able to repair your damaged main ship after heavy clashes is a very important strategic advantage. There are now [b]space stations[/b] in the game, and you can repair and resupply both in planetary orbit and in space stations. [img]{STEAM_CLAN_IMAGE}/43756138/01d095ffec7662aebf2f377c340ac47412d1c49c.png[/img] [b]Control Interface[/b] At the request of our players, we have also made some changes to the game's control interface. We can now give collective attack/scan/move orders to the ships we select by dragging with the mouse. [list] [*] [b]All fighters can be selected and released using keyboard keys 1-5. [*] All turrets can be selected and released with SHIFT + 1-5.[/b] [/list] If you want to select multiple ships on the fighter panel and give them collective orders, simply press the sections on the panel to turn the selection light green. From now on, when you give an order (attack/scan/move), all ships with a green selection light will obey your order. [b]Enemy ships[/b] We did not diversify the enemy ships enough in the previous part of the alpha phase. You will now encounter a large number of enemy fighters with very different characteristics. Here are a few examples: [img]{STEAM_CLAN_IMAGE}/43756138/f1aa26eb0548ad929034bb5d724a9c620b66d9c5.png[/img] [img]{STEAM_CLAN_IMAGE}/43756138/ea127460038dfd74534b0e775effc4975efb0532.png[/img] [img]{STEAM_CLAN_IMAGE}/43756138/525d2e1fcfb0e00b8852f9989d549efcef4b3064.png[/img] [b]And leveling up[/b] The leveling mechanism has been in the game for a long time, but we never announced it to the players. We tried to make the leveling system different from the usual classic systems. However, our most observant players noticed that as they fought enemies, they gained XP and their level in the character panel increased. [img]{STEAM_CLAN_IMAGE}/43756138/df51f4c794b411bbea169a80265ee388dc8c68b4.png[/img] Currently, we define the level system as the degree of operational security that the Federal Intelligence Service provides to the player. As your level increases, you will be able to integrate more effective combat equipment into your ship and combat gear. For example, the armour and weapons of your fighter ships will become stronger, etc. We will continue to develop this system and present it in its full form in the game. But for now, you can get approval from the FIS for higher operational contributions by earning XP when you fight the enemy or conduct reconnaissance.