Development Blog: Trading with planets and stations

Pirate Patrol

Command your carrier ship and lead covert operations against a ruthless enemy in this immersive sci-fi tactical RPG. Send your fighters on missions, loot, upgrade your ships and train new officers and pilots.

The trading system, the infrastructure of which we have been building for a long time, is now actively working in the developer version. The interface and final tests for the update are nearing completion. [img]{STEAM_CLAN_IMAGE}/43756138/8f0b80a55fe13debe5a3de0ac0ba9504fa39d110.jpg[/img] [h3]So when is the update coming?[/h3] If all goes well and the tests show no problems, we plan to release the update this week. [h3]What will you be doing after the update?[/h3] Our new development plan includes the implementation of equipment other than weapons. Engines, combat computers, technological accessories, mods, armour, etc. This equipment will give both the mothership and the fighters very different tactical capabilities. For example, we are aware that many of our players complain that the Father moves "slowly". In this case, you will need an engine that will give this giant body more thrust. In fact, in later updates, you will need to find the right engineering officers to make your engines more effective and develop them through training. Or, if you complain that your mini-turrets are slow to fire, a skilled Tactical Officer who can modify them to fire faster can make your life a lot easier during conflicts. In Pirate Patrol, which uses procedural generation technology, it is up to you to come up with creative solutions to every problem. Thank you for your support during the game's Early Access period, which gave us the courage to create an extraordinary and immersive tactics/strategy game. [img]{STEAM_CLAN_IMAGE}/43756138/33082d5ca79e644cd74743a95041d20a1e2d6bdb.png[/img]