Update Unchained: 1.0.2.0 Launched! + PlayStation Release!

Colt Canyon

Shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum! Colt Canyon is a stylish pixel art shooter with roguelike elements and real-time combat where you save your kidnapped partner from the ruthless bandits.

[img]{STEAM_CLAN_IMAGE}/34329775/23a96edc024c7c732373434ccac52e28b2310d6a.png[/img] Howdy fellow gunslingers! Just in time for christmas I got a present for you! Finally another update. It took a bit longer than expected but to make up for it we are launching Update 1.0.2.0 on all platforms simultaneously! This means Update 1.0.2.0 is now available on all platforms, including Steam, GOG, Nintendo Switch, Xbox One and starting today: [b]PlayStation[/b]! (Native PS4 + PS5 compatible) Next to all kinds of tweaks and fixes this update also brings us a heavily requested featue! Difficulty settings! Instead of choosing from vague options like easy or hard you will be able to customize your runs to your liking. You hate looking for ammo? Turn up the Enemy Ammo Drop setting. You think boss fights are too hard? Decrease the boss health setting. You want to feel like John Wick? Turn up the amount of enemies but decrease their health. I bet you will come up with fun setups to get some more variety out of your runs. Enjoy! [img]{STEAM_CLAN_IMAGE}/34329775/d6be9a9fd2da6682491caf0eea83d458a3781610.gif[/img] [h1][b]v 1.0.2.0[/b][/h1] [list] [*]Added Run Customization/Difficulty Options! (Including starting as Looped Run) You can find the difficulty settings in the character selection screen on the top left (the gears symbol) [*]Added more variation to the level generator [*]More interface text is now being influenced by HUD scaling [*]Nerfed stronger tnt upgrade [*]Buffed explosive weapons [*]Fixed companions using throwable weapons [*]Partner levels up faster, normal companions slightly slower [*]Fixed some translation issues [*]Reduced Air Rifle Reloading Times [*]Gave Taco more Dynamite [*]Olaf now has the highest max health of all characters [*]Added experimental autoreload command [*]Reduced damage dynamite deals on enemies but made the damage drop off more forgiving [*]Increased ammo hud display contrast and added markers to make it even more clear what ammo your weapons use [*]Changed Menu toggle labeling [*]Adjusted some shop prices [*]Increased enemy count and ammo drops in first loop [*]Adjusted weapon drop chances to increase the variety of weapons dropped [*]Made enemies in loops slower and gave them more ammo drops [*]Shell weapons will destroy shields faster [*]Decreased Rifle Bandit health [*]Final boss health equals its shield health now (making this boss easier overall) [*]No longer need a rescue to unlock 1250 total kills reward [*]Adjusted loadouts that start you with limited health containers to only reduce starting health instead [*]Adjusted some other playable character stats to buff some characters [*]Increased Max Health of One Eye and Chain by one [*]Showing run seed in pause screen now [*]Saving some more stats in the background for future updates [*]Decreased high-level elite enemies shield health [*]Added some new dualshock input icons [*]Fixed final boss not going into second phase despite having shield [*]Elites don't spot you as easily anymore [*]Decreased conspicuity of some of the playable characters [*]Fixed, balanced and tweaked various other minor stuff [/list] All the best, thanks for playing, happy holidays and stay healthy! Jonathan [img]{STEAM_CLAN_IMAGE}/34329775/fad91c3517d1a1703b816f1db47aa90f968651e8.gif[/img]