A Fistful of Fixes and Tweaks: v1.0.1.4 Launched!

Colt Canyon

Shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum! Colt Canyon is a stylish pixel art shooter with roguelike elements and real-time combat where you save your kidnapped partner from the ruthless bandits.

[img]{STEAM_CLAN_IMAGE}/34329775/4b770cf3e9ee7ac75457045998700b4ab0c904b3.png[/img] Howdy fellow gunslingers! Another minor patch addressing a lot of small issues and bugs but also changing some visible stuff! Getting more stable, smooth and balanced with every update! Always great to hear your feedback and ideas. It makes me very happy to be able to provide fixes and improvements to your problems as soon as possible. My top priority at the moment is to get rid of even the last hidden bug and to get the game fair and fun from start to finish. Only after this is done we can start dreaming about big and fancy new features. Unfortunately, the console versions are still not quite up-to-date, but we will submit this patch as well (if you are reading this they are probably already submitted) and hopefully all platforms will be on the same version with the same content soon. Sorry for the inconvenience, but we have no power over the console submission processes. Only the PC versions allow us to quickly provide patches and updates. For everyone who didn't notice there were several small patches since 1.0.1.0. You can find the changelogs [url=https://steamcommunity.com/games/940710/announcements]here[/url]. They were marked as "small" patch (not anymore), despite being pretty important and not even that small, and therefore did not show up on the store page etc. - To always stay up-to-date with developments I recommend joining the [url=https://discord.gg/ZjebkfR]discord[/url]. But from now on I will mark even patches as updates. And only hotfixes as small patch. [h1][b]v 1.0.1.4[/b][/h1] [list] [*] Added dedicated command keys/buttons that can be reassigned and allow you to quickly and directly command companions even while interacting (Default C and X) [*] Added prisoners with limited upgrade selections to first loop [*] You now have to hold down the pause menu restart button to prevent accidental restarts [*] Fixed Elite Animals not dropping keys [*] Fixed throw master upgrade making your currently equipped throwable unthrowable [*] Changed the way weapon drop chances decrease after reaching their peak to make early game weapons rarer in late game (will also increase drop chance of early [*] Jim is less conspicuous but moves slightly slower and Flint starts with less attack damage [*] Improved companion AI slightly [*] Decreased final boss shield durability but very slightly increased penetration resistance [*] Decreased bear boss health [*] Final Boss level is no longer persistent [*] Fixed sometimes finding a backpack tnt barrel but not tnt bandit [*] You can now leave the final boss level before triggering the boss [*] Clearing out more enemies around player spawn to ensure not being spotted immediately [*] Shadow Walker Achievement no longer being blocked when enemies spot freed prisoners or companions and made more reliable in general [*] Improved way of defining elite levels [*] Decreased amount of enemies in loops [*] Reduced health and sight of enemies in loops, also increased their ammo drop amount slightly [*] Added level 4+ elites to loops [*] Adjusted elite enemy stats (some have more health, some less, some shields have less life, some are better at spotting you, others far worse) [*] Made high-level elite shields easier to penetrate [*] Enemies in loop ambushes are less skilled at defusing tnt [*] Trader no longer alerts enemies with his shouting [*] Buffed dynamite weapons damage slightly [*] Made elite enemies a bite easier to spot [*] Fixed small farmland areas that shouldve been high grass [*] Fixed invisible companions in loading screens [*] Fixed to simplified chinese translation (Thanks to Blank) [*] Higher-level elites drop more ammo [*] Several other minor fixes or tweaks [/list] All the best, thanks for playing and stay healthy! Jonathan https://store.steampowered.com/app/940710 Edit: Hotfix now live, to stabilize the weapon drop rates in very late game and reduce the amount of rare weapon drops