Steam Trading Cards and Update 1.0.1.7 Launched!

Colt Canyon

Shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum! Colt Canyon is a stylish pixel art shooter with roguelike elements and real-time combat where you save your kidnapped partner from the ruthless bandits.

[img]{STEAM_CLAN_IMAGE}/34329775/054acdb6cc96918019845dd129892629dcc7ceda.png[/img] Howdy fellow gunslingers! As you might've seen already, 1.0.1.6 is live on all platforms! Including the Nintendo Switch! But you know me, I already got another patch ready, mostly addressing some more balancing stuff and fixing critical bugs, but also adding some new stuff like a polish translation or a couple very [i]rare[/i] late-game weapons and of course, for all steam players: [b]STEAM TRADING CARDS[/b]! Yep, Trading Cards are finally here! Sorry it took so long, but there were quite a few complications and I didn't find the time to design and create them. But now it's finally done and you can enjoy some virtual Colt Canyon merch. This update will also be submitted to consoles asap, obviously without the trading cards tho. And after reading the following changelog for this patch, if you're a somewhat experienced Colt Canyon player, please consider helping us with the new, community-driven but official Colt Canyon Fandom Wiki: [url=https://coltcanyon.fandom.com/wiki/Colt_Canyon_Wiki]https://coltcanyon.fandom.com/wiki/Colt_Canyon_Wiki[/url] Everyone can edit the Wiki, you don't even have to create an account and there is still a lot of even basic stuff missing entirely. Help new players getting into Colt Canyon by filling the Wiki with the stuff you wish you had known for your first attempts at rescuing your partner! Thank you. [h1][b]v 1.0.1.7[/b][/h1] [list] [*] Added new interaction to native rock [*] Added 4 new rare weapons [*] Fixed a bug that made companions take too long to attack after leveling up a bunch of times [*] Made companions level up slightly slower [*] Changed Shadow Walker Achievement: You only have to reach the third area now (instead of your partner) without having been spotted by human enemies [*] Slightly adjusted some ammo drop rates [*] Rebalanced enemy counts slightly [*] Reduced first boss health a bit and made his attacks less frequent [*] Reduced second boss health a bit and made his attacks slightly less frequent [*] Made final boss a bit easier to handle [*] Fixed PlayStation Controllers not being detected in coop [*] Added Polish translation (Thanks to Pagan_PL) [*] Updated existing translations [*] Added Wiki Hint [*] Tweaked, rebalanced and fixed some other minor stuff [/list] I also made various changes behind the scenes in preparation for a PlayStation release, so this update might introduce some unexpected new bugs. Please let me know if you encounter anything. All the best, thanks for playing and stay healthy! Jonathan https://store.steampowered.com/app/940710