A Fistful of Fixes and Tweaks: v1.2.1.1 Launched!

Colt Canyon

Shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum! Colt Canyon is a stylish pixel art shooter with roguelike elements and real-time combat where you save your kidnapped partner from the ruthless bandits.

[url=https://www.redartgames.com/presentation?rp=colt-canyon][img]{STEAM_CLAN_IMAGE}/34329775/3dd2c27458764c1cc6974f521f7473a4d0d55ec1.png[/img][/url] Howdy fellow gunslingers! I hope you already had some fun with the new optional permadeath mode and save system! If not, now is the time! [h3]New Patch[/h3] Today I got a big pack of fixes for you, addressing a lot of issues that were reported over the last weeks. The patch is live right now on all platforms, including Xbox, PlayStation and Switch. If you experience any issues with the latest patch please always make sure to report the problem. I am reading every single report and try by best to react to it as fast as possible. Best way to reach out to me is via [url=https://discord.gg/ZjebkfR]discord[/url]! [h3]Physical Edition[/h3] For everyone owning a PlayStation or Nintendo Switch I got some more exciting news: Pre-Orders for the Colt Canyon physical release are open right now! We teamed up with Red Art Games to create a limited physical edition that you can pre-order now and get delivered later this year, of course with the patch 1.2.1.1 pre-applied! And if you don't own a console, go order a physical version anyway, because it's super limited to about a thousand copies and therefore a rare collectors item! (and of course it also supports the development of Colt Canyon). So, if you got a few bucks to spare for a solo developer's first physical release, go grab your copy here: [url=https://www.redartgames.com/presentation?rp=colt-canyon][b]PRE-ORDER AT REDARTGAMES.COM[/b][/url] That's it for today! Please find the full changelog below or on the [url=https://coltcanyon.fandom.com/wiki/Changelog]Colt Canyon wiki[/url]. [h3]Changelog 1.2.1.1[/h3] [list] [*]Small balancing tweaks to medic merchant [*]Made shields slightly less common [*]No longer allowing save restore after successful rescue [*]No longer counting new no permadeath game overs for average run length/progress stat [*]Blood weapons take slightly less health to use [*]"Damage taken" stat is now multiplied by 2 just like damage indicators, to prevent <1 values [*]Split "runs failed" stat into "permadeath fails" and in brackets "no permadeath" fails (only for new runs) [*]Fixed invisible game over screen bug that was present on some devices [*]Fixed companion shields not being saved [*]Fixed old saves not being auto-loaded [*]Fixed crash when killing merchants [*]Fixed a bug where players would get duplicated [*]Fixed decals sometimes disappearing when tabbing out [*]Fixed a memory leak related to pausing the game [*]Fixed background not being blurred on all devices [*]Fixed a bug where grass, shadows and decals would not be restored when re-entering a level [*]Fixed a bug where the HUD transparency didnt work as expected [*]Fixed a bug with shop pricing [*]Fixed a crash related to incendiary barrel [*]Fixed character rescue stat not increasing when savegame was loaded during B-Levels [*]Fixed a bug with the bandit boss shield [*]Fixed pause menu allowed to be opened when on game over screen [*]Fixed save being possible while on game over screen [*]Fixed a minor issue with seed input on consoles [*]Fixed some blood weapons reloading despite it killing you [*]Fixed upgrade icons on game over screen not being centered when having a lot of upgrades [*]Fixed explosive bullets explosions not being positioned correctly [*]Fixed blood weapon save reload exploit [*]Fixed merchants sometimes having no grass nearby [/list] https://store.steampowered.com/app/940710 All the best and thanks for playing! Jonathan