Update 1.1.1.0 is live!

Colt Canyon

Shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum! Colt Canyon is a stylish pixel art shooter with roguelike elements and real-time combat where you save your kidnapped partner from the ruthless bandits.

[img]{STEAM_CLAN_IMAGE}/34329775/37d7abcc3617ac4a7bf983a94261f973eff4ae83.png[/img] Howdy fellow gunslingers! Update 1.1.1 is now live on PC, Xbox One, PlayStation and Nintendo Switch. After our biggest update, [url=https://store.steampowered.com/news/app/940710/view/2897494427071103733]Update 1.1[/url], brought a lot of big changes and new content two months ago, Update 1.1.1 is limited to mostly balancing tweaks and bug fixes. I think this update will bring Colt Canyon to a very stable and balanced state that we can be proud of. So if there are still people on your friends list who haven't had the opportunity to play Colt Canyon yet, this Christmas is the perfect time to gift it to them and allow them to experience Colt Canyon in its best state to date. But don't worry, it won't be the last update. This patch will make some parts of the game easier while it makes other parts slightly harder. So overall the game should become more balanced and neither harder nor easier. But because of less strict difficulty settings, you can have an overall easier time if you'd like to. We are also celebrating three nominations in this year's German Dev Days Indie Awards, for Best Game, Best Visuals and Best Developer. Big thanks to the jury. As always you can find the full changelog on the [url=https://coltcanyon.fandom.com/wiki/Changelog#Version_1.1.1.0]Colt Canyon Wiki[/url]. But here is a summary of the most important changes: [h1][b]v 1.1.1.0[/b][/h1] [list] [*] Run Settings: Allowed enemy attention of 75%, Health Drops of 150% and boss health of 50% without disabling achievements [*] Fixed some run settings only allowing 50% steps when it should be 25% steps [*] Made later bosses in loops easier [*] Blood weapons will start spawning earlier in loops and also more likely [*] Companions level up slightly slower and take longer to learn dodging [*] Companions can no longer hurt prisoners [*] Now counting loops as rescue for OG Squad achievement [*] Made hitting arrow traps with bullets more reliable [*] Slightly reduced amount of shield drops [*] Increased amount of elite enemies in loops and decreased their health drops [*] PlayStation: Fixed missing damage indicators and persistent particles missing when revisiting levels [*] Some visual tweaks [*] A lot of weapon balancing tweaks [*] A lot of bug fixes [/list] For the full and detailed changelog visit the [url=https://coltcanyon.fandom.com/wiki/Changelog#Version_1.1.1.0]Colt Canyon Wiki[/url]. Happy holidays, Jonathan And if you haven't joined the discord yet please do so and share your feedback: [url=https://discord.gg/ZjebkfR][img]{STEAM_CLAN_IMAGE}/34329775/3a665e255ae6a8dd49843c08e07c63f907b2e1df.gif[/img][/url]