A Fistful of Fixes and Tweaks: v1.0.1.3 Launched!

Colt Canyon

Shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum! Colt Canyon is a stylish pixel art shooter with roguelike elements and real-time combat where you save your kidnapped partner from the ruthless bandits.

[img]{STEAM_CLAN_IMAGE}/34329775/761bab1378ed6ddbe7450af4d0f469e52888b71a.png[/img] Howdy fellow gunslingers! This patch addresses some more balancing problems but also some (old) bugs and console-specific issues. There's also one change to the UI Scale option which might reset your custom setting. When you're reading this the Xbox One will already have 1.0.1.0 available, and 1.0.1.3 will be submitted. The Switch Version usually takes much longer to get approved but we will also submit 1.0.1.3 there asap. In the steam version, I also added a reminder for players to write a steam review, as this is very important for keeping the game alive. However, you can easily dismiss this message if you've already written a review or are not ready to write a review yet. [h1][b]v 1.0.1.3[/b][/h1] [list] [*] Adjusted final boss weapon behavior [*] Getting spotted by unarmed or animal enemies doesn't prevent you from getting the shadow walker achievement anymore [*] Enemies are much less likely to spot you if you are unarmed and slightly less likely to spot you if you only have throwable weapons equipped [*] Enemies, especially animals, are more likely to spot you if you are bleeding [*] Fixed some other minor visual issues [*] Added a new hint after freeing partner [*] Companions will now level up faster and therefore get more health faster and also heal up more often, making them less vulnerable to strong enemies and more powerful overall [*] Partner now starts with 20 hp instead of 10 and even more in looped runs [*] Added a reminder to main menu to let you know to write a steam review once you've played the game for some time. This can be dismissed by clicking it once and will never show up again afterwards, similar to the discord hint [*] Actually removed bisons, snakes and wolves from ambushes this time [*] Made enemy TNT more visible in high contrast mode [*] Color Blindness Blue Boost now also applies on TNT [*] Decreased default UI scale on consoles [*] Moved UI Scale Setting to Game Settings, so its also available on consoles [*] Updated the way UI Scale Setting is stored making your existing setting reset, but it will store two separate custom ui scales from then on, so you can have two custom ui scales in fullscreen and window mode without it resetting to default every time you switch [*] Big Knife Upgrade also increases melee knockback [*] Elite enemies have slightly reduced vision range [*] Throwable weapons no longer have incendiary upgrade applied to them [*] Buffed Rest and Companion Armor upgrades [*] Fixed pink color glitch that sometimes happened on explosive barrels [*] Fixed a minor problem regarding birds [*] Fixed issues with trails [*] Buffed some late-game loadouts [/list] All the best, thanks for playing and stay healthy! Jonathan https://store.steampowered.com/app/940710