Update Notes: v1.0

Bitty Engine

Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.

Update notes v0.9.3 beta → v1.0: Enhanced modules, improved usability, fixed some bugs. [list] [*]Added a [b]Math.intersects(...)[/b] function [*]Added an [b]Application.setCursor(...)[/b] function to customize mouse cursor [*]Added support to set volume of SFX channels respectively [*]Added support for object inspecting of the debugger [*]Added support for icon customization on startup [*]Added a "Libraries/Math/Intersection Detection" example [*]Added tooltips for asset ref [*]Improved performance of text-based project saving [*]Improved completeness checking when call object methods [*]Improved asset filter [*]Improved the [b]btn(...)[/b] and [b]btnp(...)[/b] functions to support getting any button [*]Improved performance when edit big map [*]Fixed an audio volume resetting bug [*]Fixed a sprite animation resetting issue [*]Fixed return value bugs when write to [b]Bytes[/b] [*]Fixed return value bugs when write to [b]File[/b] [*]Fixed a readonly issue when open code assets during running [*]Fixed a deadlock issue when break (by breakpoint) during requiring another source [*]Fixed a selection issue after pasting in text-based editors [*]Fixed a table splitting issue in the document viewer [/list]