Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Update notes v0.9.3 beta → v1.0:
Enhanced modules, improved usability, fixed some bugs.
[list]
[*]Added a [b]Math.intersects(...)[/b] function
[*]Added an [b]Application.setCursor(...)[/b] function to customize mouse cursor
[*]Added support to set volume of SFX channels respectively
[*]Added support for object inspecting of the debugger
[*]Added support for icon customization on startup
[*]Added a "Libraries/Math/Intersection Detection" example
[*]Added tooltips for asset ref
[*]Improved performance of text-based project saving
[*]Improved completeness checking when call object methods
[*]Improved asset filter
[*]Improved the [b]btn(...)[/b] and [b]btnp(...)[/b] functions to support getting any button
[*]Improved performance when edit big map
[*]Fixed an audio volume resetting bug
[*]Fixed a sprite animation resetting issue
[*]Fixed return value bugs when write to [b]Bytes[/b]
[*]Fixed return value bugs when write to [b]File[/b]
[*]Fixed a readonly issue when open code assets during running
[*]Fixed a deadlock issue when break (by breakpoint) during requiring another source
[*]Fixed a selection issue after pasting in text-based editors
[*]Fixed a table splitting issue in the document viewer
[/list]