Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Patch notes v1.1.7 → v1.1.8:
Enhanced modules, improved usability, fixed some bugs.
[list]
[*]Added auto loading last project at startup
[*]Added a `DateTime.utc()` function to get current UTC time
[*]Added a wildcard pattern parameter to the `project:getAssets(...)` method
[*]Added a shortcut key to reload project (Ctrl+Shift+R)
[*]Added an option to disable pause menu on ESC pressed
[*]Added a launch option to specify a different frame rate
[*]Added a launch option to enable high-precision real number debug
[*]Fixed a calculation bug of the `Raycaster` algorithm
[*]Fixed a border issue of maximized canvas
[*]Fixed a few memory leaks
[*]Fixed a potential crash issue
[*]Improved the music visualizer
[*]Improved speed calculation of the "Games/Racing" example
[/list]