Patch Notes: v1.2.2

Bitty Engine

Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.

Patch notes v1.2.1 → v1.2.2: Enhanced modules, improved usability, fixed some bugs. [list] [*]Added a application position restoration feature after re-launching [*]Added config to specify (or disable) canvas padding for exported package [*]Added a file dialog requirement note for Linux [*]Fixed a potential crash bug when compiled with some version of GCC [*]Fixed a potential crash bug with the physics examples on Linux [*]Fixed a widget focusing issue when start to search or jump in a text-based editor [*]Fixed an invisible issue of the "Hello Physics" example on Linux and MacOS [*]Improved button status of the rotating and flipping tools [*]Improved selection behaviour when double-click on a token [*]Improved canvas re-positioning behaviour after switching to another project [*]Updated the `Image` module to support stretching paletted objects [/list]