Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Patch notes v1.2.1 → v1.2.2:
Enhanced modules, improved usability, fixed some bugs.
[list]
[*]Added a application position restoration feature after re-launching
[*]Added config to specify (or disable) canvas padding for exported package
[*]Added a file dialog requirement note for Linux
[*]Fixed a potential crash bug when compiled with some version of GCC
[*]Fixed a potential crash bug with the physics examples on Linux
[*]Fixed a widget focusing issue when start to search or jump in a text-based editor
[*]Fixed an invisible issue of the "Hello Physics" example on Linux and MacOS
[*]Improved button status of the rotating and flipping tools
[*]Improved selection behaviour when double-click on a token
[*]Improved canvas re-positioning behaviour after switching to another project
[*]Updated the `Image` module to support stretching paletted objects
[/list]