UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.
ːufocampː UFO 50
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[*] Fixed: Players couldn't take screenshots in Steam (F12)
[*] Fixed various bugs related to the Terminal, including a crash
[*] Centered header text on high score screen
[*] Fixed some issues with audio scripts
[*] Minor audio balancing
[*] Fixed some issues with non-English languages like text going out of bounds and improper characters being displayed (this is ongoing)
[*] Various other adjustments
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Barbuta
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[*] Fixed: Certain projectiles were destroyed on contact with player, which was not intended
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Bug Hunter
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[*] Fixed: Player could cause an infinite loop if they used the Intensify module versus Dragonflooshes
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Bushido Ball
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[*] Fixed crash relating to penalties
[*] Increased the height at which caltrops can interact with the ball
[*] Can no longer launch ball fully over opponents head and offscreen by rolling forward into a lob
[*] Players can no longer be struck by projectiles or bombs after the match has ended
[*] Ayumi's AI now takes into account her slightly shorter range
[*] Made some general balance changes to the AI (overall should be a little easier)
[*] Fixed Tomoe's chain-hook destroying upon colliding with another player; it now properly retracts
[*] Fixed ball vanishing and restarting the current play after hugging the south wall for a second
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Camouflage
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[*] Fixed: Game would sometimes crash if you were eaten with a baby
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Campanella
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[*] Fixed: Stats were getting recorded improperly
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Devilition
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[*] Fixed: Sometimes leftover pieces were counted double during scoring
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Divers
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[*] Fixed a crash bug related to opening the inventory menu after unequipping an item
[*] Fixed a bug where the DEPTH counter would display -0 for one frame as you swam to the surface
[*] Fixed some issues with missing or improperly-stretched collision objects
[*] Fixed: Missing text string
[*] Fixed an issue where it would reset to the default lizard sprite rather than using the camouflaged sprite
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Elfazar
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[*] Removed potential co-op softlock in level 4
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Golfaria
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[*] Fixed issue where cherry win doesn't trigger
[*] In certain situations the player could leave the bounds of the world - this is now treated as though they fell into a pit
[*] Fixed inability to use Free Look in final zone
[*] Fixed a few incorrect and missing tiles
[*] Added a missing sand pit collision
[*] Fixed incorrect textbox formatting for collecting certain upgrades and checkpoint dialogs
[*] Added a black screen break between defeating the final boss and the final cutscene beginning
[*] Removed ability to skip end credits
[*] Fixed an issue where landing in a hole immediately after launching out of it looked offset and strange
[*] Fixed a collision bug where colliding with a wall while bouncing under a bridge causes you to get stuck in the wall
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Hot Foot
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[*] Fixed: Vortexing a passed beanbag could cause a crash
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Mini & Max
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[*] Fixed: Player could go out of bounds through the right side of the piggy bank
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Mooncat
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[*] Fixed: "LEVELS SEEN' records not keeping track properly.
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Mortol
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[*] Fixed: Level 4-A would crash in co-op if player triggered a checkpoint using the analog stick
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Night Manor
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[*] Fixed death loop that would occur when player is killed in the starting room
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Paint Chase
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[*] Fixed: Cherry was not awarded for an exact score of 555
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Party House
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[*] Fixed: Using a fetch character when your rolodex was empty would cause a crash
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Pilot Quest
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[*] Fixed a missing wall in both Unktomi's lair and the green-floor dungeon
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Pingolf
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[*] Made the goal hitbox larger to fix issue where dunking the hole would sometimes not register
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Planet Zoldath
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[*] Fixed: Throwing a boomerang at an important item and then leaving the screen caused that item to be permanently destroyed
[*] Fixed: Speedrun times were not reset after you died
[*] Fixed: If you killed a snail, and then later let the snail respawn, the respawned snail would not respond to bait properly
[*] Fixed: Tweaked the interactive area for NPCs so that if you're standing right on them you can talk to them
[*] Fixed: It was possible to start in a room with no exits
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Porgy
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[*] Fixed: Cherry win was being awarded for defeating all the bosses instead of 100% completion
[*] Fixed music not playing upon cherrying the game
[*] Area 1 music now kicks in if the player gets far enough horizontally from either base in addition to vertically
[*] Fixed: Final fish from Fish Mom not appearing until after you return to base
[*] Fixed bug where bumping into the spider crab causes the enemy to fly off or get stuck in walls.
[*] Made final boss take less damage from shots
[*] Made large destroyed blocks save permanently upon return to base
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Quibble Race
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[*] Fixed: Manually incrementing a non-multiple-of-ten bet past the maximum would cause a crash
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Rakshasa
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[*] Fixed a bug in Rakshasa where Special Rooms would end before letting you collect the Score Items
[*] Game data is now saved before ending credits instead of after
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Star Waspir
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[*] Raised Gray Wasp's option hp from 6 -> 12
[*] Raised Gray Wasp's shield hp from 12 -> 16
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Vainger
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[*] Added missing shield item to first area to bring shield total to 25
[*] Fixed incorrect percentage calculation that allowed greater than 100% collection to be possible and made cherry impossible
[*] Fixed crash on final boss phase 2 when boss enters T-pose attack after pulling a wall closer
[*] Fixed softlock when the final boss dies while grappling the player
[*] Made Latom Sector Boss's orbit move circle player from farther away so that it's more avoidable
[*] Fixed issue where beetle enemies would sometimes fall upwards through jump-thru platforms
[*] Fixed minor audio bug where timed electric fields still make noise even when in the status/map screen
[*] Fixed: Map showed teleporters in several incorrect rooms
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Waldorf's Journey
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[*] Fixed: Analog stick didn't work in the shop
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