Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Patch notes v1.1.5 → v1.1.6:
Enhanced modules, improved usability, fixed some bugs.
[list]
[*]Added a parameter to specify font scaling for the [b]measure(...)[/b] and [b]text(...)[/b] functions
[*]Added a parameter to specify map scaling for the [b]map(...)[/b] function
[*]Added project strategy for non-pixelated canvas preference
[*]Added extension recognition of ".xm", ".s3m", ".669", ".it" and ".med" formats
[*]Added a menu entry to open recent projects
[*]Added an option to toggle project backup
[*]Removed Lua source reading from Lua (can still read other asset types)
[*]Fixed a bug of [b]Application.size()[/b]
[*]Fixed a bug of [b]Application.resize(...)[/b] when restored from fullscreen
[*]Fixed a clip issue when size is negative
[*]Fixed a crash bug of the image and map editors
[*]Fixed a directory accessing bug with Russian localization (Windows)
[*]Fixed a font customization bug
[*]Improved code asset releasing
[/list]